Tree-Generator. A fractal tree generator, made in c++ with OpenGL
8Minecraft-Raytracing. This is my attempt at making a minecraft clone using exclusively voxel raytracing and procedural textures. C++ and OpenGL.
3Smoke-Simulation. This project builds upon the volumetric cloud renderer I wrote last year, and adds a physical simulation of the fluid to try to mimic realistic smoke.
2Run-Game. Run is a game made using c++ and OpenGL. It is oriented towards destruction and procedural generation.
1Procedural-Planet. Was initially an experiment on fur rendering using cell texturing, became a little procedural planet generator.
1Cloud-Rendering. A little volumetric cloud renderer I made for a class project.
1Volumetric-Cloud-Rendering. This is a volumetric rendering engine I am making for a class project. It uses a deferred rendering pipeline and raymarching.
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