Game-Programmer-Study-Notes. :anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
10kUnity-Design-Pattern. :tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
4.7kAwesome-Unity-Shader. :boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
4.3kReal-Time-Rendering-4th-Bibliography-Collection. Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
3.8kX-PostProcessing-Library. Unity Post Processing Stack Library | Unity引擎的高品质后处理库
3.5kReal-Time-Rendering-3rd-CN-Summary-Ebook. :blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
2.7kPBR-White-Paper. ⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
2kOpenCV3-Intro-Book-Src. :blue_book:《OpenCV3编程入门》书本配套源码 |《Introduction to OpenCV3 Programming》Book Source Code
1.8kGPU-Gems-Book-Source-Code. :cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
1.1kGPU-Pro-Books-Source-Code. :cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
709Direct3D-Win32-Book-Src-Code. 《Windows游戏编程之从零开始》配套源代码 |《Dream Journey: Windows Game Programming From Scratch》 book source code
215Unity-Shader-Resources-List. :clipboard: Unity Shader相关学习资源与链接珍藏 | A list of amazing resources for learning shader writing in Unity.
176free-programming-books-zh_CN. :books: 免费的计算机编程类中文书籍,欢迎投稿
174Unity-Mobile-Shader. Ready for Use Unity Mobile Shaders
116Unity-Shader-Superb-Practice. Unity-Shader-Superb-Practice
84NPR-Cartoon-Shader-Library. NPR-Cartoon-Shader-Library for Unity3D
81UE4-Battery-Collector. A Practice Game Project Using Unreal Engine 4.15 with C++
41UE4-FPS-Game. A First Person Shooter Game Practice Project Using Unreal Engine 4.15 with C++
32UE4-Tank-Game. A Tank Battle Game Practice Project Using Unreal Engine 4.15 with C++
27Unity-Entitas-Framework-Usage. Unity下ECS框架"Entitas"的上手使用与实用性测试 | A Trip to The Entity–Component–System(ECS) Framework 'Entitas' in Unity
26Stock-Value-Calculator. :chart_with_upwards_trend:一个最初版本花10分钟写出来的,供自己使用的Unity下的股票风控比率计算工具。
26Unity3D-Script-Library. A Script Library of Unity3D
26Unity-Toolkit. Unity3D-Toolkit,Some usefull scripts
24X-PostProcessing-Gallery. Gallery Database for X-PostProcessing Library
24Unity-Mirror-Reflection-Example. Unity3D Mirror Reflection Example||Unity3D镜面反射实现示例
23Unity-StrangeIOC-Framework-Usage. Unity下IOC框架“StrangeIOC”的上手使用与实用性测试 | A trip to The Unity IoC/Binding Framework 'StrangeIOC'.
23UnityToolbag. Variety of Unity scripts and tools.
19Resources-for-Writing-Shaders-in-Unity. For the UNITE Boston 2015 talk titled Writing Shaders: YOU can do it!
18UE4-Building-Escape. A Practice Game Project Using Unreal Engine 4.15 with C++
17Unity-Shader-From-Scratch. Re-understanding of Shader
14Unity-Shader-Practice. Shader-Practice
13opencv. Open Source Computer Vision Library
13README. README文件语法解读,即Github Flavored Markdown语法介绍
11UnityRandom. Random library in C# for Unity3D
10kbengine_unity3d_warring. This client-project is written for kbengine(a MMOG engine of server)
9illusion. C++
7opencv_contrib. Repository for OpenCV's extra modules
4