quake_watch. Quake 1 game port to Apple Watch
731Unity-AI-framework. Unity AI pathfinding / dynamic obstacle avoidance
13HeadSocket. Minimalistic header only WebSocket server implementation in C++
6tweak_af. Python library for live coding and tweaking long (already) running scripts (ML training, crawlers).
4quasar-sharp. A 32 bit educational virtual machine
2ImageProcessor. A library for on-the-fly processing of image files written in C#
2MSDOS. MSDOS source
2SimpleExpressionEngine. A simple expression evaluation engine in C#
2MathUtilities. A collection of some of the neat math and physics tricks that I've collected over the last few years.
2apparat. A framework to optmize ABC, SWC and SWF files.
2dnSpy. .NET assembly editor, decompiler, and debugger
1Windows-10-PowerShell-MIDI. Use Windows 10 MIDI APIs from PowerShell to control all sorts of things
1Enums.NET. Enums.NET is a high-performance type-safe .NET enum utility library
1essentialmath. Example code and libraries for the book "Essential Mathematics for Games and Interactive Applications."
1BanditDungeon. Demo project using multi-armed bandit algorithm
1ml-agents. Unity Machine Learning Agents
1TuneAsSharp. Tune values in your (already) running apps by editing your sources!
1WaveFunctionCollapse. Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.
1TensorFlowSharp. TensorFlow API for .NET languages
1CppSharp. Tools and libraries to glue C/C++ APIs to high-level languages
1Triangle.NET. Triangle.NET generates 2D (constrained) Delaunay triangulations and high-quality meshes of point sets or planar straight line graphs. It is a C# port by Christian Woltering of Jonathan Shewchuk's Triangle software. Forked from https://triangle.codeplex.com. I prepared a "Release" branch (containing C# source only) for submodule usage.
1NavMeshComponents. High Level API Components for Runtime NavMesh Building
1Kurukuru. Terminal Spinner for .NET Core/Standard
1CompileModuleExample. An example of meta-programming on ASP.NET 5
1cfxr. [cocoa] Mac port of sfxr
1monodevelop. MonoDevelop is a cross platform IDE mostly aimed at Mono/.NET developers
1OISC. A prototype One Instruction Set Computer VM and Assembler
1BrainSimulator. C#
1Colorful.Console. Style your C# console output!
1DropNet. Client Library for the Dropbox API
1irrlicht-ode. Basecode for usage of ODE in Irrlicht 3D engine
1VulkanSharp. C#
1google-api-dotnet-client. Automatically exported from code.google.com/p/google-api-dotnet-client
1winapi-kmd-rs. Windows Kernel-Mode Drivers written in Rust
1fr_public. Farbrausch demo tools 2001-2011
1HPL1Engine. A real time 3D engine.
1PrecompilationDemo. Interpolated string optimization for StringBuilder
1SDL2-CS. SDL2# - C# Wrapper for SDL2
1Miner-Wars-2081. Miner Wars 2081 Official source codes
1