Epsilon-Engine. Next-gen general purpose game engine written in modern C++
62c3-lua. Lua
2beacon. Beacon is a multiparadigm C++ event management library with focus on fast and simple integration
2c3-raytracer. Raytracer written in the C3 programming language
1Epsilon-OS. 32-bit, protected mode, i386 Kernel
1sugaku. CSS
1Voxel-Engine. Small octree mesh and point cloud representation engine. It's written in C++11, I don't know what's wrong with Github interpreting it as Objective-C
1Epsilon-Virtual-File-System. Lightweight library made for easy access to .zip files within C++.
1Ray-Tracer. Assembly
1EMap. Open Source 3D Map Compiler used in the Epsilon Engine.
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