Solo developer who wants to make everything just slightly more comfortable
gold-player. A first person player controller for Unity.
193advanced-level-editor. Advanced, but simple to use, runtime level editor for Unity.
117cecil-attributes. A set of Unity attributes to automate your workflow.
36HertzVox-2. An efficient and easy to use voxel framework for Unity.
30Voxelmetric. An efficient voxel framework for Unity3d
11gamejolt.net. A modern C# wrapper around the GameJolt Game API for .NET and Unity
8HertzVox. A Unity voxel framework that is built for Unity and flexibility
7runtime-options-manager. Experimental drop-in solution for runtime settings
5scriptable-values. Scriptable objects based workflow for Unity
4unity-toolbox. A library of useful Unity tools and extensions
4array-pool-scope. ArrayPoolScope allows you to use ArrayPool in a scope-like manner
3docfx-to-astro. Converts DocFX metadata output to Astro starlight markdown
3voxel-textures. Unity jobified voxel with runtime generated texture atlas.
2power-pools. Powerful, simple, and performant object pools for C#
2HertzLib. Small Unity library with some components and extensions I use
2custom-enchantments. Minecraft plugin that adds new enchantments.
2small-steamworks. A callback and async based Steamworks.NET wrapper for Unity
1e621-downloader. Downloads many pictures at once from the furry site e621.net based on some parameters.
1Mirage. A community replacement for Unity's abandoned UNET Networking System.
1recvx-decomp. Decompilation project of Resident Evil - Code: Veronica X (PS2) which aims to reconstruct the source code of the game.
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