Bend, OR

Acerola

Elite
@GarrettGunnell

technically an artist

AcerolaFX. A suite of GShade shaders for Final Fantasy XIV

1.3k

Acerola-Compute. A compute shader wrapper for Godot

953

Post-Processing. My Unity post processing pipeline and shaders

810

Water. Sum of sines and fft fluid simulation with a physically based water shader

560

Grass. An exploration of various grass rendering techniques

320

CS2-Smoke-Grenades. My recreation of CS2's responsive smoke grenades in Unity

259

Shell-Texturing. Volumetric rendering of fur

241

Pixel-Sorting. A "real time" pixel sorter for Unity

238

God-Machine. Multiple neighborhood cellular automata

209

Godot-PSX. A faithful PS1 shader for Godot

187

Godot-Terrain. Various terrain generation techniques implemented in Godot

145

Inktober-Ink-Shader. An ink drawing post processing shader

118

Iterated-Function-Systems. Fractal particles

112

Disney-PBR. An implementation of Disney's principled BRDF

109

CRT-Shader. A recreation of Loop Hero's CRT shader

67

Minecraft-Shaders. Shaders for Minecraft

49

obs-scripts. OBS scripts I have made to help my stream and others

37

Cellular-Automata. Unity project demonstrating concepts introduced in my video on Cellular Automata

35

The-Dating-Game. My submission for Ludwig's 2021 10 day game jam

29

Elden-Ring-Stars. A recreation of Elden Ring's star particles

24

Gooch-Shading. An implementation of Gooch Shading

22

Image-Effects. Post processing in Unity

11

World-Generator. Terrain generator for environment inspiration

9

Ray-Marcher. That thing literally everyone makes

8

GarrettGunnell.

6

Chaikin-Curves. Code for my animation used for my video on Chaikin Curves

6

Graphics-Reference-Sheet. Graphics programming related notes

5

Compute-Particles. GPU driven particle system demonstration

5

Linear-Congruential-Generator. Basic python LCG

4

Watchy-Firmware. My firmware for the Watchy, an open source E-ink watch

3

Portfolio. My portfolio website

3

Compute-Ray-Tracer. GPU Ray Tracing

2

Marching-Cubes. Marching Cubes is an algorithm for triangulating procedural meshes

2

DirectX11-Base-Framework. A basic DX11 framework that renders a textured quad

2

cs160-zombulator. Zombie outbreak simulator for cs160.

1

Acerola-Discord-Bot. Discord bot for my discord server

1

Random-Shaders. Miscellaneous shaders

1

Ray-Tracer. My implementation of a ray tracer following Jamis Buck's 'The Ray Tracer Challenge'

1

GarrettGunnell.github.io. JavaScript

1

advent-of-code-2021. Python

1

Data-Structures-Handbook. A collection of data structures I've learned.

1
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