AcerolaFX. A suite of GShade shaders for Final Fantasy XIV
1.3kAcerola-Compute. A compute shader wrapper for Godot
953Post-Processing. My Unity post processing pipeline and shaders
810Water. Sum of sines and fft fluid simulation with a physically based water shader
560Grass. An exploration of various grass rendering techniques
320CS2-Smoke-Grenades. My recreation of CS2's responsive smoke grenades in Unity
259Shell-Texturing. Volumetric rendering of fur
241Pixel-Sorting. A "real time" pixel sorter for Unity
238God-Machine. Multiple neighborhood cellular automata
209Godot-PSX. A faithful PS1 shader for Godot
187Godot-Terrain. Various terrain generation techniques implemented in Godot
145Inktober-Ink-Shader. An ink drawing post processing shader
118Iterated-Function-Systems. Fractal particles
112Disney-PBR. An implementation of Disney's principled BRDF
109CRT-Shader. A recreation of Loop Hero's CRT shader
67Minecraft-Shaders. Shaders for Minecraft
49obs-scripts. OBS scripts I have made to help my stream and others
37Cellular-Automata. Unity project demonstrating concepts introduced in my video on Cellular Automata
35The-Dating-Game. My submission for Ludwig's 2021 10 day game jam
29Elden-Ring-Stars. A recreation of Elden Ring's star particles
24Gooch-Shading. An implementation of Gooch Shading
22Image-Effects. Post processing in Unity
11World-Generator. Terrain generator for environment inspiration
9Ray-Marcher. That thing literally everyone makes
8GarrettGunnell.
6Chaikin-Curves. Code for my animation used for my video on Chaikin Curves
6Graphics-Reference-Sheet. Graphics programming related notes
5Compute-Particles. GPU driven particle system demonstration
5Linear-Congruential-Generator. Basic python LCG
4Watchy-Firmware. My firmware for the Watchy, an open source E-ink watch
3Portfolio. My portfolio website
3Compute-Ray-Tracer. GPU Ray Tracing
2Marching-Cubes. Marching Cubes is an algorithm for triangulating procedural meshes
2DirectX11-Base-Framework. A basic DX11 framework that renders a textured quad
2cs160-zombulator. Zombie outbreak simulator for cs160.
1Acerola-Discord-Bot. Discord bot for my discord server
1Random-Shaders. Miscellaneous shaders
1Ray-Tracer. My implementation of a ray tracer following Jamis Buck's 'The Ray Tracer Challenge'
1GarrettGunnell.github.io. JavaScript
1advent-of-code-2021. Python
1Data-Structures-Handbook. A collection of data structures I've learned.
1