Senior Software Engineer @ Autodesk working on Arnold
NvidiaAIDenoiser. A simple implementation of Nvidia's AI denoiser
437IntelOIDenoiser. A simple implementation of Intels Open Image denoiser -> https://github.com/OpenImageDenoise/oidn
108LaplacianDeformPlugin. My laplacian mesh deformation plugin for maya. Compiled for linux and complete with python management script.
20SpiralLineArt. A small project inspired by the images created here http://imgur.com/gallery/r8zBl
5AGSDTFluidSim. A fluid simulation for my advanced graphics software development techniques unit.
5MCDeformation. Master class deformation project
3aiSimpleShader. Implementation of the simple Arnold shader demonstrated here https://support.solidangle.com/display/AFMUG/Creating+a+Shader
3OpenShadingLanguage. Advanced shading language for production GI renderers
2PxrGGX. Renderman BxDF plugin for GGX from the Microfacet Models for Refraction through Rough Surfaces paper.
2FourierSampleAnalysis. Fourier analysis for samples implementation using the technique presented in Wei & Wand Differential Domain Analysis for Non-uniform Sampling
2Stippling. Some image stippling using and SPH blue noise technique [Jiang 2015] inspired by Jose Esteves blog posts http://www.joesfer.com/?p=108 http://www.joesfer.com/?p=149
1PxrBlinn. Renderman BxDF plugin for blinn from the Microfacet Models for Refraction through Rough Surfaces paper.
1OptixSamples. Some of the optix sample programs made compatible with Qt
1Phenix. Real time path tracer made with OptiX
1ClothSim. Simple cloth simulation using CUDA acceleration. Maybe Ill do some simple OptiX at some point....
1terrainGeneration. Terrain generation project for collaborative research assignement
1OpenGLCUDATemplate. A blank openGL scene with CUDA build instructions ready for any new projects you may want to create. CUDA build instructions are dynamic parallelism ready.
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