London

Declan Russell

Expert
@DeclanRussell

Senior Software Engineer @ Autodesk working on Arnold

NvidiaAIDenoiser. A simple implementation of Nvidia's AI denoiser

437

IntelOIDenoiser. A simple implementation of Intels Open Image denoiser -> https://github.com/OpenImageDenoise/oidn

108

LaplacianDeformPlugin. My laplacian mesh deformation plugin for maya. Compiled for linux and complete with python management script.

20

SpiralLineArt. A small project inspired by the images created here http://imgur.com/gallery/r8zBl

5

AGSDTFluidSim. A fluid simulation for my advanced graphics software development techniques unit.

5

MCDeformation. Master class deformation project

3

aiSimpleShader. Implementation of the simple Arnold shader demonstrated here https://support.solidangle.com/display/AFMUG/Creating+a+Shader

3

OpenShadingLanguage. Advanced shading language for production GI renderers

2

PxrGGX. Renderman BxDF plugin for GGX from the Microfacet Models for Refraction through Rough Surfaces paper.

2

FourierSampleAnalysis. Fourier analysis for samples implementation using the technique presented in Wei & Wand Differential Domain Analysis for Non-uniform Sampling

2

Stippling. Some image stippling using and SPH blue noise technique [Jiang 2015] inspired by Jose Esteves blog posts http://www.joesfer.com/?p=108 http://www.joesfer.com/?p=149

1

PxrBlinn. Renderman BxDF plugin for blinn from the Microfacet Models for Refraction through Rough Surfaces paper.

1

OptixSamples. Some of the optix sample programs made compatible with Qt

1

Phenix. Real time path tracer made with OptiX

1

ClothSim. Simple cloth simulation using CUDA acceleration. Maybe Ill do some simple OptiX at some point....

1

terrainGeneration. Terrain generation project for collaborative research assignement

1

OpenGLCUDATemplate. A blank openGL scene with CUDA build instructions ready for any new projects you may want to create. CUDA build instructions are dynamic parallelism ready.

1
17
Apply