Senior Rendering Engineer @WonderlandEngine, but I used to work on volume rendering in medical imaging. Currently working on the @albedo-engine library.
albedo. Efficient and easy to use rendering framework for real-time visualization based on WebGPU
126unity-swiftui-example. Integration example of the Unity engine in a SwiftUI-based application
79ecstra. Fast & Flexible EntityComponentSystem (ECS) for JavaScript & TypeScript
51loupiote. WebGPU Pathtracer implementation
37swizzler. 🦀 CLI packing multiple texture channels into a single output texture
22tinybvh-rs. Rust wrapper for the tinybvh libary
18pattern-tracking-controller. C++ Library for real time arrow recognition, matching a harcoded template
10tiny3Dloader. Tiny 3D loading library (headers only!)
93ffects. Set of materials, shaders, and post-process for Three.js
6davidpeicho.github.io. My personal blog made with gohugo
5pas-rs. Rust strided slice implementation. Slice anything, even struct!
4manette-js. js input & action mapping library for real-time experiences
3cuda-pathtracer. Pathtracer using CUDA
3wle-stats. Real-time statistics for Wonderland Engine projects
2three.js. JavaScript 3D library.
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