SFVNetcodeFix. Fix for SFV's online timing desync/one sided rollback bug
149strivehitboxes. An in-game hitbox viewer for Guilty Gear Strive.
81ClientSettingsEditor. C#
40TribesRebirth. Aim lag edition
38MGSV-TPP-FoV. C++
27ssbm-1.03. C++
26unisthitboxes. UNIST hitbox viewer.
18dr3fix. Danganronpa 3 PC port enhancement patch
18RLUPKTool. Rocket League UPK decrypter
17altinput. C++
16TASDK. Making a new repository because Orvid went MIA
16dsr-shader-mods. Dark Souls Remastered shader modding project+framework
12lab. A training and research mod for Super Smash Bros. Melee, built on top of 1.03.
10dbfzhitboxes. C++
10ssbm-stickmap. A web app for creating diagrams of Super Smash Bros. Melee's analog stick input logic.
10DSLuaDecompiler. Lua/HavokScript decompiler for Dark Souls/Bloodborne/Sekiro/Elden Ring AI lua files and Havok behavior scripts (hks)
9UModel. Unreal Engine Model Viewer (UE Viewer).
9altimorslab. Melee labbing mod
7TribesXT. Engine improvements for Tribes 1
7ue4-dumper. UE4 asset dumper, originally made for Valorant
6ucf. Universal Controller Fix for Super Smash Bros. Melee
6cpp2gecko. A C/C++ to gecko code build system created for Super Smash Bros. Melee
6dfpslayer. C++
6shmupmametgm. C
5TekkenInputFrames. C++
5fnv-player-physics. NVSE plugin for improved player movement physics.
5hkx-parser. Havok 2018 hkx parser for Elden Ring
5ffxiv_fov. FFXIV FOV Changer
3ue-curve-graph. Visualizes Unreal Engine 4/5 UFloatCurves dumped with FModel.
3sekirofov. Sekiro FOV changer.
2dolphin-primehack-120fps. Dolphin fork intended to give Metroid Prime Trilogy mouselook controls + Video rate hack for 120FPS
2vscode-tribes-cs. Syntax highlighting for Tribes .cs files
2tribes3-advanced-physics. Documentation of advanced physics mechanics in Tribes 3
2das3fov. C++
2dsr-reverse-engineering. Ghidra databases for the Dark Souls Remastered exe.
1csgo_weapon_overhaul. Adds a lua interface for rewriting CSGO's weapon accuracy code
1tribes3-hitbox-viewer. JavaScript
1HIDInput. HIDInput is a device driver that emulates mouse and/or keyboard input, and has been supplemented with easy to use functions that aid in the decision making process of when or how to synthesize such input.
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