imgui-filebrowser. File browser implementation for dear-imgui. C++17 is required.
830Atrc. My path tracer
531AtmosphereRenderer. A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"
97SDFGenerator. GPU 3D SDF generator using DirectX 11 compute shader
75GAMES202. 用C++和DirectX 11实现的GAMES202作业
67Rtrc. Graphics toolkits
38Btrc. Experimental GPU renderer using two-stage programming
34cuj. Runtime program generator embedded in C++
30CatmullClarkSubdivision. Catmull-Clark网格细分算法
15PaperCutLight. Paper cut light box previewer
14ImageQuilting. C++ implementation of example-based texture synthesis algorithm in paper "Image Quilting for Texture Synthesis and Transfer".
13D3D11-SMAA. My DirectX 11 MLAA & SMAA implementation
12Utils. Header-only C++ utility tools for self using. C++17 required.
12D3D11-Volume. My personal physically-based volume rendering lab on GPU
11VoxelWorld. A simple simulator of minecraft-style world
11DirectX12Lab. My DirectX 12 playground
10agz-utils. C++17 utility tools for computer graphics
10vkpt. My Vulkan abstraction layer (WIP)
8EfficientShading. My real-time rendering pipeline playground based on DirectX 12
7CompilerCourse_UESTC. 编译原理实验代码
5cpp-member-function-trait. Trait classes for C++ member function pointer types
2AGZParserGen. Flexible parser generator
2EulerOperation. C++
1rust_painter. 初学Rust,用它来画些小东西作为入门练习。
1GCTS. C++ implementation of example-based texture synthesis algo in paper "Graphcut Textures: Image and Video Synthesis Using Graph Cuts"
1Pilot. Pilot – mini game engine for games104
1LuisaShaderToy. C
1VRPG. C++
1OWE. 对DirectX11着色器的简单封装
1VulkanLab. My vulkan playground
1AirGuanZ.github.io. 个人主页,菜鸟建设中
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