Shanghai, China

Z Guan

Elite
@AirGuanZ

Graphics Programmer

imgui-filebrowser. File browser implementation for dear-imgui. C++17 is required.

830

Atrc. My path tracer

531

AtmosphereRenderer. A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"

97

SDFGenerator. GPU 3D SDF generator using DirectX 11 compute shader

75

GAMES202. 用C++和DirectX 11实现的GAMES202作业

67

Rtrc. Graphics toolkits

38

Btrc. Experimental GPU renderer using two-stage programming

34

cuj. Runtime program generator embedded in C++

30

CatmullClarkSubdivision. Catmull-Clark网格细分算法

15

PaperCutLight. Paper cut light box previewer

14

ImageQuilting. C++ implementation of example-based texture synthesis algorithm in paper "Image Quilting for Texture Synthesis and Transfer".

13

D3D11-SMAA. My DirectX 11 MLAA & SMAA implementation

12

Utils. Header-only C++ utility tools for self using. C++17 required.

12

D3D11-Volume. My personal physically-based volume rendering lab on GPU

11

VoxelWorld. A simple simulator of minecraft-style world

11

DirectX12Lab. My DirectX 12 playground

10

agz-utils. C++17 utility tools for computer graphics

10

vkpt. My Vulkan abstraction layer (WIP)

8

EfficientShading. My real-time rendering pipeline playground based on DirectX 12

7

CompilerCourse_UESTC. 编译原理实验代码

5

cpp-member-function-trait. Trait classes for C++ member function pointer types

2

AGZParserGen. Flexible parser generator

2

EulerOperation. C++

1

rust_painter. 初学Rust,用它来画些小东西作为入门练习。

1

GCTS. C++ implementation of example-based texture synthesis algo in paper "Graphcut Textures: Image and Video Synthesis Using Graph Cuts"

1

Pilot. Pilot – mini game engine for games104

1

LuisaShaderToy. C

1

VRPG. C++

1

OWE. 对DirectX11着色器的简单封装

1

VulkanLab. My vulkan playground

1

AirGuanZ.github.io. 个人主页,菜鸟建设中

1
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