This is your work, valued
terrain-diffusion. Procedural generation with diffusion models (SIGGRAPH '26)
717terrain-diffusion-mc. Procedural terrain generation with diffusion models (in Minecraft)
611unity-sparse-voxel-octrees. A sparse voxel octree renderer, made for use with Unity.
130sCM-mnist. Unofficial implementation of "Simplifying, Stabilizing & Scaling Continuous-Time Consistency Models" for MNIST
94infinite-tensor. A Python library for performing operations on theoretically infinite tensors using sliding windows.
25unity-svo-demo. C#
12transformer-diffusion. Denoising diffusion probabilistic models, with transformers.
5tiny-engine. Little game framework I made with OpenGL and LWJGL in kotlin,
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