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gb-photo. C
216pico-gb-printer. PI Pico Game Boy Printer
105BlackCastle. Black Castle: Game Boy game by 0x7f
57gbvm. simple virtual machine implementation for game boy
48ISOEngine. Simple "2.5D" engine for Nintendo Game Boy
47VWF. Simple Variable Width Font library for the Nintendo GameBoy, Sega Master System and Sega Game Gear
35VGM_player. Simple VGM player plays non-compressed VGM files directly from the Everdrive GG
31VGM2GBSFX. Convert DMG VGM files for using them as SFX in homebrew
18batteryless_save. Saving and loading of SRAM into and from FLASH ROM
13mushroompie. "Dizzy" game engine for gameboy
10pico-gb-webcamera. Game Boy web camera for Photo!
10bgb_profiling_toolkit. python tools to test and profile SDCC-written software for GameBoy, running in BGB emulator
8rhythm. Rhythm game which is actually a hUGEDriver demo
8lua_share. Sharing data between LUA scripts running in QUIK.
7sdcc4_farcalls_example. calling code in other banks with automatic bank switching
7sdcc_coroutines. Stackful C coroutines example for the GB/SMS/GG
6gbdk_unit_test. simple unit-test system for GBDK libraries
5UnaPACK.GBZ80. GBZ80 UnaPACK adaptation
5gameboy_preemptive_multitasking. multitasking demo for gameboy
4unreal_superhero. tiny multicolor demo with music and vertical scroll
4Hermano. A Game Boy game made with ZGB
4gamegear-gbcamera-adapter. Game Boy Camera adapter for the Game Gear
4SushiNights. Our entry for the gbcompo21
3hUGETracker. The music composition suite for the Nintendo Game Boy
3lua_quik_resources. LUA library to handle QUIK resources
3GB-Decompress. compression/decompression toolkit, compatible with GBTD
3GLUF. SMS/GG/GB remake of GLUF by RetroSouls
3ferrantecrafts_32k_flashcart. Self-reflashing code example for the "Ferrante Crafts 32KB V2" FLASH ROM cart
2sample_player. wave audio converter and sample player for game boy
2Polka-Sheep. Our entry for the BitBitJam #4 (http://jams.gamejolt.io/bitbitjam4/games)
2a_kanoid. multi-threading library for the nintendo game boy/sega master system/yamaha msx demo
2sdcc4_farptr_example. SDCC4 for gbz80 "far pointers" example: indirect __banked functions calls with trasparent bank switching
2lua_threads. Executing LUA functions in threads from scripts, running in QUIK (proof-of concept).
2hUGEDriver. The sound driver/playback routine for hUGETracker
2mmlgb. MML to Game Boy parser and driver
1Kaiju-Feeder. Our entry for the zgbjam2019
1Super-Princess-2092-Exodus. Our entry for the gbjam 2016
1RGBDK. GAMEBOY proto-library for SDCC with RGBDS as backend.
1example_bcd. a tiny library for handling 4-byte BCD values with SDCC for gbz80
1SGBborder. SGB Border example for GBDK
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