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Toxa

Elite
@untoxa

gb-photo. C

216

pico-gb-printer. PI Pico Game Boy Printer

105

BlackCastle. Black Castle: Game Boy game by 0x7f

57

gbvm. simple virtual machine implementation for game boy

48

ISOEngine. Simple "2.5D" engine for Nintendo Game Boy

47

VWF. Simple Variable Width Font library for the Nintendo GameBoy, Sega Master System and Sega Game Gear

35

VGM_player. Simple VGM player plays non-compressed VGM files directly from the Everdrive GG

31

VGM2GBSFX. Convert DMG VGM files for using them as SFX in homebrew

18

batteryless_save. Saving and loading of SRAM into and from FLASH ROM

13

mushroompie. "Dizzy" game engine for gameboy

10

pico-gb-webcamera. Game Boy web camera for Photo!

10

bgb_profiling_toolkit. python tools to test and profile SDCC-written software for GameBoy, running in BGB emulator

8

rhythm. Rhythm game which is actually a hUGEDriver demo

8

lua_share. Sharing data between LUA scripts running in QUIK.

7

sdcc4_farcalls_example. calling code in other banks with automatic bank switching

7

sdcc_coroutines. Stackful C coroutines example for the GB/SMS/GG

6

gbdk_unit_test. simple unit-test system for GBDK libraries

5

UnaPACK.GBZ80. GBZ80 UnaPACK adaptation

5

gameboy_preemptive_multitasking. multitasking demo for gameboy

4

unreal_superhero. tiny multicolor demo with music and vertical scroll

4

Hermano. A Game Boy game made with ZGB

4

gamegear-gbcamera-adapter. Game Boy Camera adapter for the Game Gear

4

SushiNights. Our entry for the gbcompo21

3

hUGETracker. The music composition suite for the Nintendo Game Boy

3

lua_quik_resources. LUA library to handle QUIK resources

3

GB-Decompress. compression/decompression toolkit, compatible with GBTD

3

GLUF. SMS/GG/GB remake of GLUF by RetroSouls

3

ferrantecrafts_32k_flashcart. Self-reflashing code example for the "Ferrante Crafts 32KB V2" FLASH ROM cart

2

sample_player. wave audio converter and sample player for game boy

2

Polka-Sheep. Our entry for the BitBitJam #4 (http://jams.gamejolt.io/bitbitjam4/games)

2

a_kanoid. multi-threading library for the nintendo game boy/sega master system/yamaha msx demo

2

sdcc4_farptr_example. SDCC4 for gbz80 "far pointers" example: indirect __banked functions calls with trasparent bank switching

2

lua_threads. Executing LUA functions in threads from scripts, running in QUIK (proof-of concept).

2

hUGEDriver. The sound driver/playback routine for hUGETracker

2

mmlgb. MML to Game Boy parser and driver

1

Kaiju-Feeder. Our entry for the zgbjam2019

1

Super-Princess-2092-Exodus. Our entry for the gbjam 2016

1

RGBDK. GAMEBOY proto-library for SDCC with RGBDS as backend.

1

example_bcd. a tiny library for handling 4-byte BCD values with SDCC for gbz80

1

SGBborder. SGB Border example for GBDK

1