This is your work, valued

London, UK

Tim Jones

Elite
@tgjones

gemini. Gemini is an IDE framework similar in concept to the Visual Studio Shell. It uses AvalonDock and has an MVVM architecture based on Caliburn Micro.

1.1k

shader-playground. Shader playground website for exploring HLSL, GLSL, SPIR-V compilers

646

HlslTools. A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files

632

slimshader. SlimShader is a Direct3D shader bytecode parser for .NET and C++

176

dynamic-image. DynamicImage is a high-performance image manipulation library for ASP.NET

142

rasterizr. Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.

110

mini-c. F# implementation of a Mini-C compiler targeting MSIL

83

meshellator. 3D asset import library for .NET 4.0. Supported formats are Autodesk 3DS and Lightwave OBJ.

43

slimshader-cpp. SlimShader is a Direct3D shader bytecode parser for .NET and C++

27

nexus. Small and lightweight 3D vector and matrix library for .NET 4.0.

24

monogame-samples. Collection of samples for the MonoGame framework

19

IR2IL. Proof-of-concept LLVM IR to MSIL translator

16

DotNetro. .NET AOT compiler for retro computers

15

hlsl-parser-nitra. HLSL parser for .NET

15

xbuilder. XBuilder is an extension for Visual Studio 2010 which adds the ability to preview models, effects and textures from your XNA content projects, right inside Visual Studio.

12

stitchup. StitchUp is an XNA 4.0 implementation of Shawn Hargreaves' article "Generating Shaders From HLSL Fragments". It integrates with the XNA Content Pipeline to provide compile-time linking of shader fragments.

11

make-santa-jump. Endless runner game written in F# using MonoGame

10

FlawlessChips. FlawlessChips is a C# library that provides gate-level simulation of various 8-bit chips.

10

dryrunner. Isolated integration testing for ASP.NET

10

dotwarp. DotWarp is an easy-to-use 3D software rasterization library, which produces 2D rendered images from 3D mesh files. It uses WARP, a 3D software rasterizer built-in to Windows Vista / 7 / Server 2008 R2, for the actual rasterization. It is a .NET 4.0 project.

9

SimdDoors. Example project demonstrating SIMD intrinsics in .NET Core 3.0

8

zia.js. Object-oriented WebGL-based game framework

7

aemula. Emulator playground written in C#

7

osiris. Some XNA 4.0 Content Pipeline extensions

5

ormongo. Ormongo is a very lightweight implementation of the ActiveRecord pattern, built on top of the 10gen Mongo C# driver.

5

xna-tutorials. Little XNA projects that I post as tutorials on my blog

5

DotNetDxc. NuGet package for .NET wrapper of Microsoft's DirectXShaderCompiler

5

weaver. HLSL surface shader parser for XNA / MonoGame

4

rasteracer. Hybrid ray tracer / XNA renderer

3

idx3dsharp. Port of the idx3d software rasterizer

3

aether. Ray tracer in C#

3

particlephysics. Simple XNA particle physics demo

3

aether-fsharp. Port of PBRT ray tracer to F#

3

awesome-game-2. The "sequel" to Awesome Game. It was supposed to be a resource trading game played out on a world stage...

2

awesome-game. A top-down racing game some friends and I wrote during a "geekathon" coding weekend

2

liquid-inheritance. Django-style template inheritance for the Liquid templating language

2

apesharp. Port of ActionScript Physics Engine into C#

2

torq2. A 3D car game I've been trying to write for a little while now. This is an old version of it. Perhaps the main point of interest is the geoclipmapping implementation.

2

mincamlsharp. F#

1

Hlsl2GlslSharp. .NET bindings for Aras Pranckevičius's hlsl2glslfork

1

DirectXShaderCompiler. This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

1

shaders-tmLanguage. Syntax grammars used for HLSL and ShaderLab colorization

1

6502.Net. A .Net-based Cross-Assembler for Several 8-Bit Microprocessors

1

imgui. Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

1

aether-cpp. Ray tracer

1

software-sandbox. Miscellaneous, and quite useless, little projects

1