This is your work, valued
gemini. Gemini is an IDE framework similar in concept to the Visual Studio Shell. It uses AvalonDock and has an MVVM architecture based on Caliburn Micro.
1.1kshader-playground. Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
646HlslTools. A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
632slimshader. SlimShader is a Direct3D shader bytecode parser for .NET and C++
176dynamic-image. DynamicImage is a high-performance image manipulation library for ASP.NET
142rasterizr. Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.
110mini-c. F# implementation of a Mini-C compiler targeting MSIL
83meshellator. 3D asset import library for .NET 4.0. Supported formats are Autodesk 3DS and Lightwave OBJ.
43slimshader-cpp. SlimShader is a Direct3D shader bytecode parser for .NET and C++
27nexus. Small and lightweight 3D vector and matrix library for .NET 4.0.
24monogame-samples. Collection of samples for the MonoGame framework
19IR2IL. Proof-of-concept LLVM IR to MSIL translator
16DotNetro. .NET AOT compiler for retro computers
15hlsl-parser-nitra. HLSL parser for .NET
15xbuilder. XBuilder is an extension for Visual Studio 2010 which adds the ability to preview models, effects and textures from your XNA content projects, right inside Visual Studio.
12stitchup. StitchUp is an XNA 4.0 implementation of Shawn Hargreaves' article "Generating Shaders From HLSL Fragments". It integrates with the XNA Content Pipeline to provide compile-time linking of shader fragments.
11make-santa-jump. Endless runner game written in F# using MonoGame
10FlawlessChips. FlawlessChips is a C# library that provides gate-level simulation of various 8-bit chips.
10dryrunner. Isolated integration testing for ASP.NET
10dotwarp. DotWarp is an easy-to-use 3D software rasterization library, which produces 2D rendered images from 3D mesh files. It uses WARP, a 3D software rasterizer built-in to Windows Vista / 7 / Server 2008 R2, for the actual rasterization. It is a .NET 4.0 project.
9SimdDoors. Example project demonstrating SIMD intrinsics in .NET Core 3.0
8zia.js. Object-oriented WebGL-based game framework
7aemula. Emulator playground written in C#
7osiris. Some XNA 4.0 Content Pipeline extensions
5ormongo. Ormongo is a very lightweight implementation of the ActiveRecord pattern, built on top of the 10gen Mongo C# driver.
5xna-tutorials. Little XNA projects that I post as tutorials on my blog
5DotNetDxc. NuGet package for .NET wrapper of Microsoft's DirectXShaderCompiler
5weaver. HLSL surface shader parser for XNA / MonoGame
4rasteracer. Hybrid ray tracer / XNA renderer
3idx3dsharp. Port of the idx3d software rasterizer
3aether. Ray tracer in C#
3particlephysics. Simple XNA particle physics demo
3aether-fsharp. Port of PBRT ray tracer to F#
3awesome-game-2. The "sequel" to Awesome Game. It was supposed to be a resource trading game played out on a world stage...
2awesome-game. A top-down racing game some friends and I wrote during a "geekathon" coding weekend
2liquid-inheritance. Django-style template inheritance for the Liquid templating language
2apesharp. Port of ActionScript Physics Engine into C#
2torq2. A 3D car game I've been trying to write for a little while now. This is an old version of it. Perhaps the main point of interest is the geoclipmapping implementation.
2mincamlsharp. F#
1Hlsl2GlslSharp. .NET bindings for Aras Pranckevičius's hlsl2glslfork
1DirectXShaderCompiler. This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
1shaders-tmLanguage. Syntax grammars used for HLSL and ShaderLab colorization
16502.Net. A .Net-based Cross-Assembler for Several 8-Bit Microprocessors
1imgui. Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
1aether-cpp. Ray tracer
1software-sandbox. Miscellaneous, and quite useless, little projects
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