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Hi there. Welcome to the DES.
RGCardViewLayout. This is a layout that clones the interaction of going through city "cards" in the City Guide App. (this app is #3 for the top iOS app animations on the raywenderlich
1.3kRGPaperLayout. This is a layout that clones the interaction of going through sections when editing your sections in Facebook's paper app
321RGStack. This UI attempts to capture the Quibi Card Stack and the associated User Interaction.
129RGButton. Custom Button when tapped displays an set of 5 buttons moving radially out . Inspired by myfitnesspal
28Tinder. Cloning some interactions
14RGCircularSlider. Objective-C
14FBHeader. The interaction of the headers based on the scrolling input by the user.
7awesome-ios. A curated list of awesome iOS frameworks, libraries, tutorials, xcode plugins and components.
5RGTimerControl. Objective-C
3RGSwitch. RGSwitch is a "Fluid Switch" inspired by Leonardo Zakour http://www.materialup.com/posts/fluid-switch
3RGCustomRating. Drop In Class used for rating 5 stars.
3RGCustomTableViewCell. Objective-C
2Quick. The Swift (and Objective-C) testing framework.
2apple-musicUI. Objective-C
2thumbtackClone. Just a clone of the thumbtack ios app. some of the first major UI interactions. animations and all that good stuff.
2Pow. Delightful SwiftUI effects for your app
1MikeCheck. Objective-C
1github-cheat-sheet. A list of cool features of Git and GitHub.
1Menu. A different approach to displaying a menu
13DTransformFun. Fun. With 3D Transforms.
1cocoapods-trunk. CocoaPods plugin for trunk
1iOS-Goodies. Your Favourite Newsletter, now open source.
1CATransform3D-Test. A test app to visualize view transformation when value in CATransform3D matrices change
1bf. Python
1basketball. Python
1cheedarExpt.
1boilerplate-app. JavaScript
1scrollViewSwipeAndCatch. building some neat interaction with scrollViews(apple's way)
1apps-tutorial. A Spotify App that contains working examples of the use of Spotify Apps API
1popExpt. attempt 1 at implementing some neat effects with pop(already less lines of code than using UIKitDynamics)
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