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graphics programmer
EveryRay-Rendering-Engine. Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
758DXR-Sandbox-GI. Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
89CgFX-Shader-Compilation. Some cool CgFX shaders in one Unity project: Fur Shader, Deformable Surface Tessellation, Fast Subsurface Scattering and etc.
58Orbit-Camera-for-Unity-Demos. Simple orbit/orientation camera that can be used in demos. Optimized both for Mouse and Touch controls.
25SweetGL. Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders, etc.
12DXR-Sandbox. Simple DirectX 12 toy framework for testing DXR
4Simple-Ray-Tracer-by-Shirley. Ray Tracer from P. Shirley's books "Ray Tracing - In a Weekend" and "Ray Tracing - The Next Week". Features multi-threading and ImageMagick support.
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