This is your work, valued
I'm a PhD graduate from GMU. I've been working at @CraGL and Amazon. I'm currently working at Tencent Game AI Lab.
SeamAwareDecimater. Mesh simplification with UV's boundary preserved
VectorSkinning. SVG Image deformation tool. Support cubic Beizer spline only.
SubdivisionSkinning. Catmull-Clark subdivision surface deformation tool.
Euler_Ops_Generator. Convert 3d obj model to Euler Operations