This is your work, valued
I make math libraries and game engines in my spare time. This profile is unrelated to my work at any current or past employers unless otherwise indicated.
linalg. linalg.h is a single header, public domain, short vector math library for C++
958include-engine. #include <engine>
40editor. Initial work on an glfw3/nanovg based scene editor.
15workbench. A collection of in-progress work
14any_function. any_function is a functional counterpart to std::any
14pbrtest. A small testbed for physically based rendering experiments
10json. Don't use this, use https://github.com/nlohmann/json
6cppscript. A simple experiment on using C++ as a scripting language in a C++ host app.
5netcode. A simple server-client object view management library, based on my Master's thesis work.
4vocab-types. An implementation of some of the C++17 standard library vocabulary types which compiles in Visual Studio 2015.
4workbench-archived. A collection of unfinished experiments and code samples
4examples. A place to put miscellaneous algorithms, data structures, and programming examples.
2roguelike-archived. Experiments in making a simple Roguelike game. Nothing fancy.
2copper. C++ utility modules for general development
2sim. Please ignore this repository
1mirror. Experiments in providing reflection to C++
1