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unicorn. Unicorn CPU emulator framework (ARM, AArch64, M68K, Mips, Sparc, PowerPC, RiscV, S390x, TriCore, X86)
9.1kreact-native-filament. 🐧 A real-time physically based 3D rendering engine for React Native
1.4kCorridorKey. Perfect Green Screen Keys
14kglyphy. GLyphy is an implementation of the Slug algorithm for GPU text rasterization
842filament. Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
20kqaws. A dependency-free C11 library for creating, evaluating, sampling, traversing, and inspecting parametric curves and surfaces in 2D and 3D. One source, four backends: C, HLSL, GLSL, Halide
92ImAnim. Animation Engine for Dear ImGui
721linear-algebra. A concise, beginner-friendly introduction to the core ideas of linear algebra.
2kwhykk. A Y2K Fix for Atari ST
7Skribidi. Nimble bidirectional text stack for UIs
430diffuse. Diffuse is a tool for diffing APKs, AABs, AARs, and JARs
2.2ktelephoto. Building blocks for designing media experiences in Compose UI
1.5kopenfpga-pcengine-cd. The openFPGA PCECD Core
65openmoonray. MoonRay is an open-source, award-winning, state-of-the-art production path tracing renderer, initially developed at DreamWorks and an active member project of the Academy Software Foundation.
4.7ktony-mc-mapface. A cool-headed display transform
447ImHex. 🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
54kf1-track-vectors. SVG files for all Formula 1 tracks
64manifold. Geometry library for topological robustness
2.1kJoltPhysics. A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
11ksnapper. A snapping fling behavior for Jetpack Compose
462hdrview. A simple research-oriented image viewer with an emphasis on examining and comparing high-dynamic range (HDR) images.
433ImGuizmo. Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
4kggpo. Good Game, Peace Out Rollback Network SDK
3.5kMinimalAtmosphere. A minimal atmospheric scattering implementation for Unity
515press. Cross-platform markdown editor written in Kotlin Multiplatform (work in progress)
1.9kBakingLab. A D3D11 application for experimenting with Spherical Gaussian lightmaps
757tinyexr. Tiny EXR image loader/saver library
824coil. Image loading for Android and Compose Multiplatform.
12kconstraintlayout. ConstraintLayout is an Android layout component which allows you to position and size widgets in a flexible way
1.1kcgltf. :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
1.9kandroidx. Development environment for Android Jetpack extension libraries under the androidx namespace. Synchronized with Android Jetpack's primary development branch on AOSP.
6kUnrealEngineSkyAtmosphere. Unreal Engine Sky Atmosphere Rendering Technique
836got-your-back. Got Your Back (GYB) is a command line tool for backing up your Gmail messages to your computer using Gmail's API over HTTPS.
3.1kquadplay. The quadplay✜ fantasy console
958openvslam. OpenVSLAM: A Versatile Visual SLAM Framework
3kbasis_universal. Basis Universal GPU Texture Codec
3.1kB3DFramework. Modern C++ library for the development of real-time graphical applications
1.9kmeshoptimizer. Mesh optimization library that makes meshes smaller and faster to render
8kSelas. Offline renderer used for my blog posts
109glTF. glTF – Runtime 3D Asset Delivery
7.8kbgfx. Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
17kembree. Embree ray tracing kernels repository.
2.7kMeshroom. Node-based Visual Programming Toolbox
13kstride. Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
7.7kHelium. Lightweight, Intuitive Framework for Android
337UnityShaderBall. 3D model shaderball (CC0 licensed) and a demo Unity 2017.X project (MIT licensed)
6appleseed. A modern open source rendering engine for animation and visual effects
2.3kandroid-ktx. A set of Kotlin extensions for Android app development.
7.4kpathfinder. A fast, practical GPU rasterizer for fonts and vector graphics
3.9kTwoTriangles. C
96PhysicallyBasedLensFlare. Lens flare
145clear-sky-models. This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference measurements.
105XShaderCompiler. Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL
364PostProcessing. Post Processing Stack
3.7kKinoBokeh. Depth of field effect for Unity
399etc2comp. C++
393pbrt-v3. Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
5.1kmitsuba. Mitsuba renderer main repository
1.1kyocto-gl. Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
2.9kmsdfgen. Multi-channel signed distance field generator
4.9kstb. stb single-file public domain libraries for C/C++
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