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Active 8d ago
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Romain Guy

Top 17%
@romainguy

unicorn. Unicorn CPU emulator framework (ARM, AArch64, M68K, Mips, Sparc, PowerPC, RiscV, S390x, TriCore, X86)

9.1k

react-native-filament. 🐧 A real-time physically based 3D rendering engine for React Native

1.4k

CorridorKey. Perfect Green Screen Keys

14k

glyphy. GLyphy is an implementation of the Slug algorithm for GPU text rasterization

842

filament. Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

20k

qaws. A dependency-free C11 library for creating, evaluating, sampling, traversing, and inspecting parametric curves and surfaces in 2D and 3D. One source, four backends: C, HLSL, GLSL, Halide

92

ImAnim. Animation Engine for Dear ImGui

721

linear-algebra. A concise, beginner-friendly introduction to the core ideas of linear algebra.

2k

whykk. A Y2K Fix for Atari ST

7

Skribidi. Nimble bidirectional text stack for UIs

430

diffuse. Diffuse is a tool for diffing APKs, AABs, AARs, and JARs

2.2k

telephoto. Building blocks for designing media experiences in Compose UI

1.5k

openfpga-pcengine-cd. The openFPGA PCECD Core

65

openmoonray. MoonRay is an open-source, award-winning, state-of-the-art production path tracing renderer, initially developed at DreamWorks and an active member project of the Academy Software Foundation.

4.7k

tony-mc-mapface. A cool-headed display transform

447

ImHex. 🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.

54k

f1-track-vectors. SVG files for all Formula 1 tracks

64

manifold. Geometry library for topological robustness

2.1k

JoltPhysics. A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

11k

snapper. A snapping fling behavior for Jetpack Compose

462

hdrview. A simple research-oriented image viewer with an emphasis on examining and comparing high-dynamic range (HDR) images.

433

ImGuizmo. Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

4k

ggpo. Good Game, Peace Out Rollback Network SDK

3.5k

MinimalAtmosphere. A minimal atmospheric scattering implementation for Unity

515

press. Cross-platform markdown editor written in Kotlin Multiplatform (work in progress)

1.9k

BakingLab. A D3D11 application for experimenting with Spherical Gaussian lightmaps

757

tinyexr. Tiny EXR image loader/saver library

824

coil. Image loading for Android and Compose Multiplatform.

12k

constraintlayout. ConstraintLayout is an Android layout component which allows you to position and size widgets in a flexible way

1.1k

cgltf. :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99

1.9k

androidx. Development environment for Android Jetpack extension libraries under the androidx namespace. Synchronized with Android Jetpack's primary development branch on AOSP.

6k

UnrealEngineSkyAtmosphere. Unreal Engine Sky Atmosphere Rendering Technique

836

got-your-back. Got Your Back (GYB) is a command line tool for backing up your Gmail messages to your computer using Gmail's API over HTTPS.

3.1k

quadplay. The quadplay✜ fantasy console

958

openvslam. OpenVSLAM: A Versatile Visual SLAM Framework

3k

basis_universal. Basis Universal GPU Texture Codec

3.1k

B3DFramework. Modern C++ library for the development of real-time graphical applications

1.9k

meshoptimizer. Mesh optimization library that makes meshes smaller and faster to render

8k

Selas. Offline renderer used for my blog posts

109

glTF. glTF – Runtime 3D Asset Delivery

7.8k

bgfx. Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

17k

embree. Embree ray tracing kernels repository.

2.7k

Meshroom. Node-based Visual Programming Toolbox

13k

stride. Stride (formerly Xenko), a free and open-source cross-platform C# game engine.

7.7k

Helium. Lightweight, Intuitive Framework for Android

337

UnityShaderBall. 3D model shaderball (CC0 licensed) and a demo Unity 2017.X project (MIT licensed)

6

appleseed. A modern open source rendering engine for animation and visual effects

2.3k

android-ktx. A set of Kotlin extensions for Android app development.

7.4k

pathfinder. A fast, practical GPU rasterizer for fonts and vector graphics

3.9k

TwoTriangles. C

96

PhysicallyBasedLensFlare. Lens flare

145

clear-sky-models. This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference measurements.

105

XShaderCompiler. Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL

364

PostProcessing. Post Processing Stack

3.7k

KinoBokeh. Depth of field effect for Unity

399

etc2comp. C++

393

pbrt-v3. Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

5.1k

mitsuba. Mitsuba renderer main repository

1.1k

yocto-gl. Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

2.9k

msdfgen. Multi-channel signed distance field generator

4.9k

stb. stb single-file public domain libraries for C/C++

34k