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pbrt-v3. Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
5.1kpbrt-v4. Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
3.6kpbrt-v2. Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
1kpbr-book-website. HTML
631pbrt-v4-scenes. Example scenes for pbrt-v4
485pbrt-v1. Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"
85vice. Virtual air traffic control simulator
68ispc. Intel SPMD Program Compiler
31uniform_float. C++
26bk. Command-line backup system
14tungsten. High performance physically based renderer in C++11
9pbrt-v4-ci-testing. C++
5tinyobjloader. Tiny but powerful single file wavefront obj loader
5wave_tracer. A wave-optical path tracer
4earcut-go. golang wrapper around mapbox's earcut.hpp polygon triangulation library
4rgb2spectrum. Cache for prebuilt rgb2spectrum tables (to speedup pbrt-v4 CI runs)
4pharr.org. pharr.org website
3tinyexr. Tiny OpenEXR image loader/saver library
3tev. High dynamic range (HDR) image comparison tool for graphics people with an emphasis on OpenEXR images.
3slang. Making it easier to work with shaders
2cctz. CCTZ is a C++ library for translating between absolute and civil times using the rules of a time zone.
2flip. A tool for visualizing and communicating the errors in rendered images.
1vsniff. Small network traffic sniffer
1vv. Terminal image viewer
1mmp.github.io. HTML
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