This is your work, valued
Electronic alchemist - Technical Director @ Epic Games
rpmalloc. Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C
2.5kmdns. Public domain mDNS/DNS-SD library in C
584foundation_lib. Cross-platform public domain foundation library in C providing basic support data types and functions to write applications and games in a platform-independent fashion.
317json. Single file in-place JSON/SJSON parser
87timer_lib. Cross-platform timer library
83rpmalloc-benchmark. Benchmarks for our memory allocator
74vector_lib. Math vector library
39window_lib. Library for managing windows for cross platform UI applications
28render_lib. Rendering library for 2D/3D graphics
25mdns_lib. mDNS service and discovery library
25memory_lib. Lock-free memory allocator
24lua_lib. Adaptation of LuaJIT for our foundation lib based projects
21network_lib. Network library
20vslocate. Locate Visual Studio installations in Python and C
17task_lib. Library for task-based parallellism
13resource_lib. Resource management library for loading and compiling resources for games and applications
8ninja_generator. Ninja build generator for foundation library projects
8obj_lib. OBJ reader and writer library
6input_lib. Cross-platform input handling library
5gltf_lib. glTF reader
4game_lib. Base library for building cross-platform games
4http_lib. HTTP library
4luau_lib. Luau library
3mesh_lib. Mesh library
2TaskScheduler. Multithreaded task scheduler experiments
1image_lib. Image loading library
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