This is your work, valued

Baden-Wüttemberg, Germany

Philipp Krüger

Expert
@matheus23

elm-tailwind-modules. Generate Elm code for Tailwind Utilities and Components that purges using Elm's dead code elimination!

123

RuinsOfRevenge. An RPG written in Java using LibGDX and Box2D. Maps loaded from Tiled and sprites / animations from .png / .xml /.json

53

Utils. Noise classes, Matrix-to-array Mappers, and other useful java stuff wihtout dependencies to other libs.

29

elm-default-tailwind-modules. The default tailwind classes in Elm as elm-css generated using elm-tailwind-modules

27

elmjs-inspect. Why is your elm.js file so big? Is Elm's dead code elimination on a particular function not working as you expected? What libraries cost your users bandwidth? Analyse your elm.js file size with this tool.

25

irreactive.com. My Blog about User Interface- and Functional Programming.

15

TinyWorld. Ludum Dare game entry from the 10th Anniversary Ludum Dare! Theme "Tiny World". Written in Java, rendering engine: Java2D.

11

WorldOfCubeCpp. Terraria Clone, written in C++ with SDL.

8

elm-markdown-transforms. For creating advanced elm-markdown renderers (e.g. with model access).

7

rust-set-reconciliation. An implementation of "What’s the Difference? Efficient Set Reconciliation without Prior Context"

5

md-spellcheck-action. Spellcheck markdown files in your github action

5

dhall-blocks. More configureable dhall utility than Prelude/JSON/renderYAML and its internal Blocks structures.

4

WorldOfCube. A Game somehow similar to Minecraft in 2D, written in Java

3

elm-figma-autoflex. Fetch figma frames via the Figma API and render them as responsive HTML

3

elm-ide. Sematic Editor for Elm Code

3

elm-drag-and-drop. Drag and drop with a similar api to html5-drag-and-drop, but implemented within elm.

3

nix. My NixOS configuration

3

UniverseEngine. A openGL 3D mid-level Engine, written in Java

2

ScalaUtils. Utilities for scala, including Properties

2

ecc-acc-bls-test. Rust

2

flatmate. Elm

1

LambdaDeclarative. Little experiment on trying to implement a graphical Lambda-Calculus editor

1

glyphcaster. Collaborative text demo with Automerge and GTK4

1

AnimationLoader. [Scala] Generic animation loading from .xml files. Supports filters and more complex stuff. Also includes a GUI application for viewing those animations and exporting those to .gif's.

1

DontTouchTheSpikesHaskell. Don't touch the Spikes (Smartphone game, see Play Store) implemented in Haskell using DeclarativeGraphics

1

School-Project. A Secure Dropbox-like server file management.

1

declarative-apis-widgets. Interactive code widgets used in https://irreactive.com/declarative-apis

1

dynamic-visualisations. Haskell

1