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c2z. C++ to Zig bindings and transpiler
126Sprite2DBakedLighting. Unity enlighten does not bake lighting into sprites. This script reaplace (temporarily) every sprite in the open scenes by a mesh so the ligth can be baked and then transfered for the SpriteRenderer.
30bevy_gizmos. Be welcome to The Gizmo Land
14profiler.zig. A very simple profiler for zig
12virtual_stack. The stack will never overflow if you have enough physical memory
6bintext. Decode binary encoded text into aligned binary blobs using SIMD
6bevy_spine. Spine runtime for bevy, prototype
5bevy_prefab. Rust
4bevy_curve_editor. Basic curve editor for bevy
3packr2. Rust
3bevy_animagraph. Rust
3IsometricTemplate. Isometric game with proxy geometry to make unity create NavMesh
1img-rs. C
1bevy_gltf_testsuite. Rust
1fpng-rs. Rust
1preproc. Simple and configurable SIMD pre-processor, with a throughput of up to 3 GiB/s
1toctoc. Miniserde fork with more features and support for contextual serialization to be used by own game engine
1xml1. sane, non compliant xml parser without allocations
1txed. toy text editor, windows only dx12
1bevy_egui. A plugin for Egui integration into Bevy
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