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Retro-programming in C/C++ and assembly on x86 and 68k platforms.
dos-bcdemos. Retro programming in Borland C++ 3.1
64retro-demoeffects. Classic demo effects using software rendering
43dos-tpdemos. Retro programming in Borland Turbo Pascal 7
40retro-book-gardens. The raycasting engine from the book "Gardens of Imagination"
24amiga-realtime3d. The 3D engine from the book "Amiga Real-Time 3D Graphics"
24dos-virus. Retro programming in Borland Turbo Assembler
15retro-book-blackart3d. Demos from the book "Black art of 3d game programming"
8retro-book-tricks3dgurus. Demos from the book "Tricks of the 3d game programming gurus"
8retro-book-moretricksgamegurus. Demos from the book "More Tricks of the Game Programming Gurus"
6music-collection. A collection of some amazing tracks and drops
6gitstats. A Bash script for generating git statistics
5retro-book-ownflightsim. Demos from the book "Build your own flight sim in C++"
5retro-book-trickswindowsgamegurus. Demos from the book "Tricks of the Windows Game Programming Gurus"
5retro-book-tricksgamegurus. Demos from the book "Tricks of the game programming gurus"
4retro-book-flightsfantasy. Demos from the book "Flights of fantasy"
2retro-quake. A simple Quake map viewer using software rendering
2retro-glquake. A simple Quake map viewer in OpenGL
1retro-book-focus3dmodels. Examples from the book "Focus on 3d models"
1retro-vkquake. A simple Quake map viewer using Vulkan
1retro-book-focus3dterrain. Examples from the book "Focus on 3d terrain programming"
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