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Senior lecturer at BUAS / IGAD. Graphics, Ray Tracing, BVHs, Software Optimization, GPGPU, gamedev, demoscene, retro development (MSX/Z80).
tinybvh. Single-header dependency-free BVH construction and traversal library.
1.1klighthouse2. Lighthouse 2 framework for real-time ray tracing
870bvh_article. Code accompanying the blog post on bvh construction.
448WrldTmpl8. Retro coding in C/C++ in a 3D template with full low-level control.
174voxpopuli. Voxel / ray tracing template for the blog posts.
72softrast. Basic software rasterizer used to illustrate some concepts in a course.
38tmpl8. C++ Template
28ogllab. OpenGL rendering framework.
27AndroidTmpl8. Template for C/C++ Android application development.
9msx3d. C
6tmpl8rt_2025. Template for IGAD Y1 Block C
5jbikker.github.io. my website
5NexusBVH. A fast and high quality GPU BVH builder implementing H-PLOC
3tmpl8pi. "The Famous Template", now for pi4/400.
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