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Unity_ScreenSpaceLighting_Old. HLSL
514InfinityRenderPipeline. Graphics Research for Unity Scriptable Render Pipeline.
270InfinityTexture. Runtime Virtual Texture for Unity URP.
159InfinityFoliage. Tree&Grass System for Unity URP.
116SharpGPU. Hardware abstract layer for modern gpu based on Metal/Vulkan/DirectX12 backend.
71InfinityScreenSpaceLighting. ScreenSpaceLighting for Unity in PostProcessStack V2.
57InfinityOcean. Ocean,Leak,River simulation and rendering for Unreal.
34InfinityExample. ExampleProject for InfinityRenderPipeline.
22InfinityTerrain. VertexMorph Instanced Terrain for Unity URP.
21InfinitySubsurface. SG SSS for Unreal for Best that builtin skin effects
17RDC-Agent-Frameworks. A frameworks using skill, md, and system prompts to construct renderdoc agent tools guide the agent system to better perform debugging, reverse, optimization, and more.
15RDC-Agent-Tools. Renderdoc capability export to agentic system by mcp or cli
12SharpShader. A Shaderlab like shader framework.
10SharpMetal. This repository is forked from IsaacMarovitz. It is Apple Metal grpahics api binding for dotnet.
5Unity_ForwardPlus. Forward Plus rendering system for Unity
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