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cornell-mcray. ๐น A quick'n'dirty game sample using kajiya, physx-rs, and dolly
740dolly. Composable camera rigs
479tony-mc-mapface. A cool-headed display transform
447kajiya. ๐ก Experimental real-time global illumination renderer ๐ฆ
88rtoy-samples. Rendertoy samples
65rendertoy. Code-driven rendering playground; mostly defunct now
54shader-prepper. Shader include parser and crawler for Rust
40notorious6. ๐๐ HDR -> display
33gpu-profiler. Vulkan & OpenGL GPU profiler with `puffin` support
32input-replay. Record and replay ๐ฑ input with precise timing
17runobj. Running code from an OBJ file bypassing DLLs
15strangle-graham. Dockerfile
11re-pear. :wrench: :pear:
10rtoy-rt. Raytracing primitives for rendertoy
6egui-glutin-gl. Rust
5relocdll. Relocating intentionally broken DLLs at runtime
5grui. Rust GUI experiments
4unreal-rust. Rust integration for Unreal Engine 5
3turbosloth. On demand computation, WIP
3splines. Interpolation made easy.
2fastnoise. Filter-adapted Spatiotemporal Sampling for Real-Time Rendering
2dxvk-remix. C++
2mscthesis. TeX
2vk-sync-rs. Simplified Vulkan synchronization logic, written in rust
2obvhs. BVH Construction and Traversal Library
2egui. egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
1gltf. A crate for loading glTF 2.0
1doppler. (abandoned WIP) Toy language for the Redshift console in EXAPUNKS
1ReSTIR_PT. Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
1winit. Window handling library in pure Rust
1DirectXShaderCompiler. This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
1libfmod. A library wrapper for integrating FMOD Engine in Rust applications
1h3keys3. Colemak keyboard layout + custom key layers + mouse utils
1append-only-vec. Rust
1render-rs-test. (defunct) testing of gwihlidal's render-rs crate family
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