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Game Developer / Software Engineer / Musician making software with a focus on usability
lua-gdextension. Script Godot objects directly in Lua or create sandboxed LuaStates for modding (Godot 4.5+)
411godot-lua-pluginscript. Godot 3.X PluginScript for the Lua language, based on LuaJIT's FFI
332unity-sqlite-net. SQLite-net for Unity, supports Windows, Linux, macOS, iOS, tvOS, visionOS, Android and WebGL
280godot-dockable-container. Dockable/tiling UI panels Container addon for Godot
250unity-flex-ui. Flexbox layout support for Unity UI using the Yoga layout engine
232unity-update-manager. Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
228unity-texture-apply-async. Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
133unity-fsharp. F# scripting in Unity with automatic compilation
84godot-csharp-gdextension-bindgen. Automatic C# bindings generator for GDExtension classes (Godot 4.4+)
78unity-safe-area-layout. uGUI layout group that makes children respect the Safe Area. It drives children's anchors and supports LayoutElement.ignoreLayout
73godot-dispatch-queue. Threaded and synchronous Dispatch Queues for Godot
66unity-lottie-player. Player for Lottie animations, powered by rlottie, multithread/Job System-friendly
55hello-gdextension. Samples and experiments using Godot 4 + GDExtension
55unity-gradle-wrapper. Automatically generate Gradle Wrapper (gradlew) when exporting Android projects in Unity
54unity-gradient-rect. Component that draws a Gradient using Unity UI
45unity-camera-viewport-rect. Automatically setup Camera viewports from RectTransforms in Unity
40unity-managed-jobs. Use classes and other managed types with Unity's Job System
32unity-camera-fov-fit. Automatically adjust cameras' FOV to 3D objects bounds in Unity
32unity-key-value-store. Key-Value Store save system interface and implementations for Unity
28draw-over. Drawing application with support for transparent background, working both as a drawing board or on-screen annotation tool
23raylib-meson-template. Minimal template project for C/C++ applications using raylib built using Meson
22unity-prefab-pool. Prefab instance pool that is configurable in the Inspector, supports any engine Object type and is available as a serializable C# class, MonoBehaviour and ScriptableObject
22high-level-gdnative. Single header GDNative high level API for C/C++
20godot-cubic-bezier-controls. Godot addon defining Cubic Bezier Curve Resource and Controls for visualizing and editing them
20cffi-gdextension. libffi bindings for Godot 4.1+
19unity-cloud-save. Cloud Save interface with implementations for Apple Game Center and Google Play Games
16unity-gesture-recognizers. Gesture recognizer scripts for Unity based on Input and EventSystem handlers
16unity-serializable-collections. Serializable versions of Dictionary, HashSet and KeyValuePair for Unity 2020.1+
12unity-sqlite-asset. Read-only SQLite database assets for Unity with ScriptedImporters for ".sqlite", ".sqlite2" and ".sqlite3" files
9unity-key-value-store-icloud-kvs. Key-Value Store implementation for Unity backed by iCloud KVS
7c_api_extract-py. Automatic extraction of C APIs from header files using Python and libclang
7lallegro. Lua bindings for the Allegro 5.2 game programming library
7raylib-basis-universal. Load raylib Images and Textures from ".basis" or ".ktx2" files encoded using Basis Universal
7unity-runtime-preset. Functionality analogous to Unity's Preset that can be used at runtime and prefab/scene import time
7molde. Zero dependency, single file template engine for Lua 5.1+ with builtin sandbox support
7raise-and-shine. Height map editor with automatic normal map generation for 2D textures
6c-allocators. A collection of public domain single-file custom allocators for C/C++
6idbvfs. WebAssembly SQLite VFS for web browsers, powered by IndexedDB
6xadrezaoDoBatistao. Java
6FSharp-Unity. Instructions for using F# with Unity
6unity-audio-latency. Utilities for finding audio latency
6unity-key-value-store-apple-keychain. Key-Value Store implementation for Unity backed by macOS/iOS/tvOS/visionOS Keychain services
6WebGlJsInjector. Import JavaScript code as <script> tags in Unity WebGL builds' index.html file
5objectivec-gdextension. Experimental GDExtension for calling Object-C methods at runtime in Godot 4.1+
5unity-objectivec. High level C# to Objective-C interface, similar to Unity's AndroidJavaClass and AndroidJavaObject
5hell. Hell build system: "to hell with building software!"
5unity-main-thread-task. Task/UniTask-based Main Thread dispatcher classes, no GameObjects involved
4unity-reset-after-play-mode. Editor-only ScriptableObject that resets other assets' properties after exiting Play Mode to avoid unwanted diffs in version control
4gargula. Game engine based on nested structs and compile-time tree traversals powered by raylib and D compatible with betterC
4unity-webgl-emscripten-settings. Unity Project Settings tab that allows editing PlayerSettings.WebGL.emscriptenArgs
4unity-sqlite-asset-csv. Easily import ".csv" files as read-only SQLite database assets in Unity
4betterclist. A -betterC compatible dynamic list backed by array for D
4soa-d. A -betterC compatible Struct Of Arrays template for D
4unity-get-component-context-menu. Context menu items for setting up Component references based on GetComponent* methods
4wildcard_pattern-lua. Lua library for using shell-like wildcards as string patterns with support for importing gitignore-like file content
4high-level-gdnative-example. Example project for High level GDNative C/C++ API (HGDN)
3unity-native-collections-stream. Stream, TextReader and TextWriter implementations backed by Unity Native Collections
3csfml-luajit. LuaJIT FFI bindings for CSFML
3unity-key-value-store-sqlite. Key-Value Store implementation backed by the SQLite database engine
3unity-scene-reference. Autogenerated ScriptableObjects that are stable references to the scenes configured in Build Settings, even if they are moved/renamed
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