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Brazil

Diego Giacomelli

Elite
@giacomelli

Programmer since 2001. Author of GeneticSharp, DocsByReflection, SalesForceSharp, HarSharp, Buildron and Ships N' Battles. #csharp #dotnet

GeneticSharp. GeneticSharp is a fast, extensible, multi-platform and multithreading C# Genetic Algorithm library that simplifies the development of applications using Genetic Algorithms (GAs).

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SalesforceSharp. An easy-to-use .NET client library for Salesforce REST API

82

HarSharp. A small and easy-to-use library to parse HTTP Archive (HAR) format to .NET objects.

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HelperSharp. A set of helpers and extensions for C# programming.

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Giacomelli.Unity.EditorToolbox. Unity3d editor tools to make life easier for game developers

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DocsByReflection. Discover the code documentation at runtime by reflection.

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KissSpecifications. A KISS approach for specification pattern

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JobSharp. An easy-to-use C# jobs runner.

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unity-avatar-mask-and-animation-layers. Starter project and complete solution for the tutorial: Unity Avatar Mask and Animation Layers (http://diegogiacomelli.com.br/unity-avatar-mask-and-animation-layers)

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DG-Swagger.Net. Library to document the ASP.NET Web API using the Swagger specification

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Doog. Doog is a framework to create console/terminal games, but using advanced game programming patterns

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Giacomelli.Unity.Metadata. Unity3d assets metadata

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SqlAsFile. Use your SQL in .sql files instead of strings in C#

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jumpstart. jumpstart is a command-line tool to create new C# projects from prebuilt/templates

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MonoDevelop.ThoseMissingFeatures. Add-in to add those missing features we would like to see in MonoDevelop

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TestSharp. A set of helpers and asserts for unit and functional tests

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EasyBuild. An easy-to-use collection of MS Build tasks to help improve your build process.

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BadgesSharp. BadgesSharp is a free service to generate badges that need some kind of input and processing before you can display them on GitHub repositories: https://badgessharp.apphb.com

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coding-an-editorwindow-to-create-default-animations-from-sprites. Starter project and complete solution for the tutorial: Unity Avatar Mask and Animation Layers (http://diegogiacomelli.com.br/coding-an-editorwindow-to-create-default-animations-from-sprites)

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WebApiProxy. C#

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SpecFlowHelper. C#

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DG.TwitterClient. C#/WPF multi-account twitter client

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AutoFilter. An easy way to auto build expression trees filters from an user input.

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BotWorld. A platform to create bots, environments and renderers for simulations.

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BuxferSharp. An easy-to-use C# client library to Buxfer API

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Razor2Pdf. Razor2Pdf is a easy-to-use, cross-platform library to build PDF files from Razor template files

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unitytips-museum. A Blazor client app with the best #unitytips - http://diegogiacomelli.com.br/apps/unitytips-museum

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Giacomelli.Unity.ToastyNotification. A fun editor log interceptor that play Mortal Kombat's Toasty easter-egg every time an error is logged

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the-fundamentals-of-unity-2d-collider-tutorial. C#

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AudioShooter. A shoot 'em up game where the level designer is the audio

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TaskManager. Windows Service for scheduling execution of multiple tasks, implemented in C#.

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SmartThreadPool. A .NET Thread Pool fully implemented in C# with many features

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SampleProject. C#

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ProjectBreakout. An unfinished breakout game made using C# and MDX (Managed DirectX)

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Buildron.SlackBotMod. A Slack bot to interact with Buildron

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TankAttack. Java

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SurvivorAI. Some experiments of survival scenarios using GeneticSharp

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SmartDiagnostics. Extensions to facilitate diagnosis .NET code.

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aspnetwebapi-apigee. Implementing ASP .NET Web API using the Apigee Web API Design

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AppsInfo. Components to show informations about ASP .NET Web Apps (MVC and Web API)

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Skahal.Core. Skahal core library

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System.IO.Abstractions. Just like System.Web.Abstractions, but for System.IO. Yay for testable IO access!

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