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box2d. Box2D is a 2D physics engine for games
10kbox3d. Box3D is a 3D physics engine for games
5kbox2d-lite. A small 2D physics engine
1.1kbox2c. Retired version 3 repository
398solver2d. A project for testing rigid body solver algorithms
233box2d-raylib. Shows how to integrate Box2D with raylib
165bullet3. Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
34AntLove. Platformer game for LÖVE
28dynamic-tree. Dynamic tree paper and resources
18box2d-lite-manifest. C++
9KRG. Kruger Prototype Game Engine
5erincatto.github.io. Blog
5SpaceRocks. Yacc
3EASTL. EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
3ctask. Port of enkiTS to C
3enkiTS. A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
2raw-physics. Simple rigid-body physics simulator powered by XPBD.
2EABase. EABase is a small set of header files that define platform-independent data types and platform feature macros.
1JoltPhysics. A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
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