This is your work, valued
Graphics programmer focusing on high-performance real-time rendering and ray tracing.
hybrid-rendering. A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
999helios. Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.
299dw-sample-framework. A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.
284volumetric-fog. An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
138volumetric-clouds. GLSL
135bruneton-sky-model. An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.
91sky-models. A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
90lightmap-baking. An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.
69gpu-particle-system. An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.
68sdf-baking. An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
57animation-system. An experiment on creating an animation system similar to Unreal Engine 4 from scratch.
49rasterator. Real-time software rasterizer written in C++ with windowing and model loading support.
37dw-thread-pool. A simple, header-only, dependency-free, C++ 11 based ThreadPool library.
36deferred-decals. A sample implementation of Screen Space Deferred Decals using OpenGL.
34fft-ocean-waves. An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.
32physx-ragdoll. A sample demonstrating ragdoll physics using Nvidia PhysX.
31cascaded-shadow-maps. Cascaded Shadow Mapping sample written with the dwSampleFramework.
24texture-space-decals. A method for baking persistent decals to textures using UV-space rasterization.
23area-light-shadows. A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.
20asset-core. A command line tool that converts game assets into a simple binary format for fast loading.
20gpu-path-tracer. A real-time OpenGL Compute shader based Progressive Path Tracer.
17runtime-ibl. Runtime environment map prefiltering and spherical harmonics computation with OpenGL.
17reflective-shadow-maps. An OpenGL sample implementation of Reflective Shadow Maps.
16meltdown. A Ludum Dare 49 Game.
2emo-lib. Bi-model Convolutional Neural Network based Emotion Classification library with GPU acceleration support.
2ld53. C++
1Vulkan. Examples and demos for the new Vulkan API
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