This is your work, valued
Between the spaces along the wall. Appearing faces that disappear at dawn. We're getting closer, I can see the door. Closer and closer, Cthulhu calls.
ScamScatter. Open Source Real time procedural mesh destruction for Unity3D. Created out of necessity for http://www.instagram.com/ungoltales
LarvSharpDx. 3D remake of the classic game Serpentine written in C# with SharpDx
SkyFade. Fade geometry smoothly to the skybox near the far plane