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UnrealCSharp. UnrealCSharp, based on .NET 10 (CoreCLR/Mono), is a C# programming plugin for UE.
766LuaFramework. Lua
120UnrealEnginePython. Embed Python in Unreal Engine 4
59HotUpdate. C++
36UnrealEngine5Python. Python
19ScriptPluginCompare. C++
17StackOBot. C#
16AssetDiffTool. Python
14SGMessagingDemo. C++
9GaeaLua. C++
9UnrealCSharpDemo. C#
9Cropout. C#
8UnrealCSharpTest. C#
7DNF__GM_Tools. C#
5Mono. C
5AnalyzeUnLua. C++
3SourceCodeGenerator. C#
3BNSTools. C#
2dnf__-gm_-tools. C#
2Analyzesluaunreal. C++
2LoadMap. C++
2UnrealEssentials. A Reloaded mod that makes it easy for other mods to edit files in Unreal Engine games
2AnalyzeLua. C
2CPP-Templates-2nd--. 《C++ Templates 第二版》中文翻译,和原书排版一致,第一部分(1至11章)以及第18,19,20,21、22、23、24、25章已完成,其余内容逐步更新中。 个人爱好,发现错误请指正
1tracing_malloc. A memory analyzer and memory leak detector for Linux C/C++.
1compiling-unreal. A man's notes as he discovers how Unreal Engine compiles things
1Dof-Login. 台服地下城与勇士登录器
1mimalloc. mimalloc is a compact general purpose allocator with excellent performance.
1json4lua. JSON (Javascript Object Notation - http://www.json.org) encoding / decoding module for Lua, and very basic JSON RPC module (requiring socket 2.0).Module requires compat-5.1 if using Lua 5.0.This repository was converted from a CVS repository on luaforge.net on Jan. 20, 2010.
1RealTimeCollisionDetection.
1Cpp-Templates-2ed. C++ Templates 2ed 笔记:C++11/14/17 模板,剖析 C++ 最复杂艰深的高级技术,揭秘基础设施库不可或缺的泛型编程
1MessageBusDemo. C++
1UnLua. A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE.
1EffectiveModernCppChinese. 《Effective Modern C++》- 完成翻译
1UnrealEngine_NoteBook. 同步一些关于虚幻的笔记
1ItTakesTwo. ActionScript
1LuaPanda. lua debug and code tools for VS Code
1UnrealSpecifiers. UE5标识符详解,包含100多个标识符以及300多个meta的解释和示例。
1sluaunreal. lua dev plugin for unreal engine 4
1Game-Programmer-Study-Notes. :anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
1LearnOpenGL. C++
1Real-Time-Rendering-3rd-CN-Summary-Ebook. :blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
1runtime. .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
1free-programming-books. :books: Freely available programming books
1CppTemplateTutorial. 中文的C++ Template的教学指南。与知名书籍C++ Templates不同,该系列教程将C++ Templates作为一门图灵完备的语言来讲授,以求帮助读者对Meta-Programming融会贯通。(正在施工中)
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