This is your work, valued
brdf. Code sample accompanying the article "Crash Course in BRDF Implementation"
343referencePT. Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
223Dx12NN. Neural Network in Dx12/HLSL Shaders
116RTAO. Ray Traced Ambient Occlusion (RTAO) implemented using DirectX Raytracing (DXR)
85MLPZen. C++
77raytracingthenextweek. Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads based parallelism
14BinPackingRT. C++
13GaussianDistribution. HLSL Implementation of Gaussian (Normal) Distribution Sampling
10OBJLoader. C++
2theStrategy. the strategy game
1gwTGA. Utility for reading and writing TARGA image files
1OpenCVImageStitching. C++
1PGR2OBJ. C++
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