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I enjoy making software, designing hardware, writing documentation, and helping others on their own learning journeys.
nes-gamedev-examples. Example Nintendo (NES) source code for an article series on http://anton.maurovic.com
46raybox-zero. Minimal implementation of Raybox HDL ray caster concept
27ptouch-avr. AVR Assembly source code to print arbitrary graphics via the thermal print head of a Brother P-Touch label printer
18raybox. Verilog design for hardware ray-caster game
11journal. Anton's journal of interesting project stuff
7tt08-vga-fun. Attempt at 24-bit (RGB888) VGA DAC
4tt07-raybox-zero. TT07 resub of tt04-raybox-zero "3D" VGA ray caster demo (like Wolf3D)
4tt06-grab-bag. Assortment of analog and digital stuff for TT06
3raybox_reciprocal. Verilog HDL fixed-point single-step (combinational) reciprocal approximation
2tests. Anton's various coding tests
2ttihp0p3-ring-worker. Drive some digital logic "work" using a ring oscillator
1algofoogle-multi-caravel. Collection of open source ASIC projects targeting GFMPW-1 initially
1tt05-vga-spi-rom. Test reading/buffering/displaying SPI flash ROM data on VGA display (for TT05)
1ttihp0p3-antonalog. Analog VGA for ttihp0p3
1tt09-ring-osc2. Alternate version of tt09-ring-osc (with more stuff) for testing on the same chip
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