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Brazil

Alfred Reinold Baudisch

Elite
@alfredbaudisch

PostgreSQL Wizard and DBA. Polyglot developer and software architect since the 90s. Current work stack: Elixir and Phoenix.

Godello. Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)

881

GodotDynamicInventorySystem. Godot's fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild

645

GodotPhoenixChannels. GDScript and Godot client for real-time Phoenix Framework Channels

301

pardall_markdown. Reactive publishing framework, filesystem-based with support for Markdown, nested hierarchies, and instant content rebuilding. Written in Elixir.

121

ecto_instashard. Dynamic Instagram-like PostgreSQL sharding with Ecto

57

GodotRuntimeTextureSplatMapPainting. Texture and Splat Map painting in-game for Godot Engine (also World Vector3 to UV mapping)

53

GodotShaderCollection. A collection of 3D Shaders for Godot 4

52

raylib-cimgui. A pure C raylib backend for the immediate mode gui Dear ImGui, on top of cimgui

51

pardall_markdown_phoenix_demo. Sample reactive Blog and Documentation website with Phoenix LiveView that adapts immediately to Markdown files and folders, powered by PardallMarkdown.

16

Corona-Transition-Manager. OUTDATED AND INCOMPLETE. Pause, Resume and Manages all transitions in your Corona SDK game scenes.

15

GodotPhoenixChannels-Demo. Demo project for the Godot Addon: Phoenix Channels

13

GodotInGameVertexPaintingDirtEffect. GDScript

11

grider. Create and export grids on top of reference photos, a tiny tool for those learning how to draw

9

raylib_hot_reload_template. Raylib and C game template with a Hot Reload workflow, with a File Watcher for automatic rebuilds on file changes.

6

BooleanLogicGame. A small game made in Godot to teach and to help visualize boolean values in programming logic

5

Godot-Mono-Build-Toggler. Adds a toggle button to the editor toolbar which allows enabling or disabling Mono build by hiding the project's solution file.

5

GodotRunCounter. A simple Godot 4 addon that keeps track of how many times you run (or launch) your Godot project while developing it.

3

open-external-editor. An editor plugin for Godot Engine.

3

elixir_nsq_timeout_test. Sample code to test elixir_nsq timeouts

2

MGSplitViewController. A flexible, advanced split-view controller for iPad developers.

2

godot_heightmap_plugin. HeightMap terrain for Godot implemented in GDScript

2

phoenix. Productive. Reliable. Fast.

2

VertexAlphaTools. Blender addon that lets you visualize vertex color alpha and set vertex color alpha to specific values

2

godot-shaders. My shaders for Godot game engine

1

Corona-SDK.tmbundle. A TextMate bundle for Corona developers

1

godot. Godot Engine – Multi-platform 2D and 3D game engine

1

jitter-free-pixelart-scaling. Jitter-free Pixel Art Scaling in Godot Engine

1

elixir-companies. A list of companies currently using Elixir in production.

1

empresas-que-usam-react-no-brasil. Repositório que mostra empresas que utilizam React no Brasil

1

posthtml.org. Website for posthtml.

1

ObjectPool. Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a recycled few.

1

Signals. A simple, easy to implement, editor-driven signal/event system for Unity.

1

cocos2d-iphone. cocos2d for iPhone

1

Clicker-Heroes-Calculator. Simple Clicker Heroes Calculator for determining the best next purchase

1

beautifulhugo. Theme for the Hugo static website generator

1

elixirconf-2016. A collection of links that cover what happened during ElixirConf 2016

1

CoronaSDK-SublimeText. Corona Editor is the official Corona SDK plugin for Sublime Text

1

ProjectStealth. Lua

1

Ditherpaletteizer. A ffmpeg wrapper to palettize (posterize) and dither images. It's also possible to mask out areas. Useful to creating low-res textures for PS1 and N64 graphics and models. Odin + raylib.

1

alfredbaudisch.com. Source-code and content from my personal website alfredbaudisch.com

1