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instanced-mesh. Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.
436three.ez. Simplify three.js development, including events, drag & drop, binding, focus management, smart rendering, tweening and more.
368batched-mesh-extensions. Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more.
131octahedral-impostor. wip
59BVH.js. Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh
44three-scene-bvh. TypeScript
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