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Unity_TransparentWindowManager. Make Unity's window transparent and overlay on desktop.
165Unity_SceneCameraController. Control a camera or any other object like SceneView camera.
67Unity_OverReaction. Deform mesh like a cartoon.
58Unity_StarGlow. Simple star-glow effect.
50Unity_NormalVisualizerWithGizmo. Visualize normal on vertex or surface with Gizmo.
45UnityShaderProgramming_01_Sample. このリポジトリは資料「Unity Shader Programming Vol.01」用のリポジトリです。
39Unity_XGUI. Utilities to make a lot of IMGUI(OnGUI). It is easy & fast.
36Unity_Metaball2DDrawer. Draw 2D meta-ball with fragment shader.
34Unity_RawVATGenerator. Generate VAT, NormalTex, Material, and Prefab from animated model.
22Unity_ImageFilters. ImageFilters.cginc includes some functions or kernels for image filtering.
18Unity_Texture2DArrayGenerator. Texture2DArrayGenerator provides function or editor to make a Texture2DArray.
18Unity_RainDropEffect. ShaderLab
18Unity_ObjectController. デバッグなどを目的として、オブジェクトを自動で移動したり回転したりするためのスクリプト集です。
17Unity_DropArea. Editor GUI extension for drawing a drop area.
16Unity_ImageEffectBase. Minimum resources to create ImageEffect.
16Unity_VariousTextureInstancing. Sample for instancing with various textures.
14Unity_RenderTextureSetter. Set RenderTexture to camera in runtime.
13Unity_TextureProjector. Shader to project a texture on the surface.
13Unity_ProceduralButterflyAnimation. HLSL
13Unity_SingletonMonoBehaviour. Generic SingletonMonoBehaviour class.
13Unity_ImageCaptureTool. Capture image & output the file with specified camera. This is utility for screenshot, transparent texture.
13Unity_DepthCompositeRenderer. Composite 2 different camera image with depth RenderTexture.
12UnityShaderProgramming_02_Sample. このリポジトリは資料「Unity Shader Programming Vol.02」用のリポジトリです。
12Unity_TextShader. TextShader draw your text as ImageEffect (with fragment shader).
12Unity_AlphaBloom. This bloom effect considers alpha value.
11Unity_LicensePacker. Pack some LICENSE files in Assets and Packages into one LICENSE file when the app is built.
11Unity_NoiseBasedFurShader. Generate fur-like effect from a noise texture.
10Unity_FigureShader. Draw some 2D shapes with FragmentShader.
10Unity_GraphicsDrawMeshInstancedSample. Minimum sample of Graphics.DrawMeshInstanced().
10Unity_LightTrail2D. Sample scene to make smooth 2d light trail. The core tequnique is using small buffer to round edges.
10Unity_HideCursorManager. Hide cursor while it keep stopping. If move, it will appears.
9Unity_DomeMaster. DomeMaster is an ImageEffect to make Cubemap into DomeMaster format.
9Unity_AsyncUdpSendReceive. UdpSender and Receiver using async.
8XJUnity3D.Geometry. C#
8UnityShaderProgramming_03_Sample. このリポジトリは資料「Unity Shader Programming Vol.03」用のリポジトリです。
8Unity_FastStarGlow. Simple star-glow effect.
8Unity_FakeIceShader. SurfaceShader based fake ice shader.
8Unity_FakeStructuralColorShader. SurfaceShader based fake structural color shader.
8Unity_AssetCreationHelper. AssetCreationHelper provides some functions to create asset in your "Unity/Assets" dir.
8Unity_DitherTransparentSample. Transparent with Dithering (without AlphaBlend).
7Unity_UNetworkManager. This is default "NetworkManager" extension. Auto Connection, Event Logging, Lots of EventHandler, and include these samples.
7UnityShaderProgramming_06_Sample. C#
7Unity_ScreenUtil. Convert between viewport-coord and screen-coord, and, any others.
7Unity_WindowPositionManager. Set window position and the topmost option.
7Unity_Do. Do provides some functions to do something with delay.
6Unity_CsvFileReadWriter. CsvFileReadWriter provides simple functions to read/write csv file.
6Unity_BoundsBasedObjectManagementSystem. BoundsBasedObjectManagementSystem provide a quite simple logic to control object counts and keep references with Bounds.
6Unity_CubemapCamera. CubemapCamera just makes Cubemap RenderTexture.
6Unity_FrameRateSettings. Set Application.targetFrameRate from Inspector & CommandLineArgs.
6Unity_CommandLineArgs. Get command line args more easily.
6Unity_PackageManagerSample. This is a sample repository to make a PackageManager's Package in GitHub. This repository works as either Unity project and Package.
6Unity_BoundsCaptureCamera. Set orthographic camera viewport rect to capture all of the selected bounds.
6Unity3D_SnowFallScene. Unity で雪の降るシーンを作ってみてる。
6Unity_QuadCaptureCamera. Set orthographic camera viewport rect to capture whole a quad.
6Unity_TimeScaleEditor. Add GUI on the right side of Play buttons to edit Time Scale.
6KinectV2Samples. C#
6Unity_GrabPassRippleEffect. Mysterious ripple effect by using GrabPass.
5Unity_VATGenerator. C#
5Unity_Extensions. Include some small extensions for Unity.
5Unity_ScreenSpaceDeformShader. Deform vertices in screen space by using a deform map.
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