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USTC CG Master
RenderLab. App of RTR, PTR and Editor
797USRefl. Header-only, tiny (99 lines) and powerful C++20 static reflection library.
690Utopia. Utopia Game Engine 无境游戏引擎
493USTC_CG. 00106501: Computer Graphics (Spring-Summer 2020)
437ToyRTX. CPU & GPU RTX based on OpenGL
397UDRefl. Ubpa Dynamic Reflection
385UECS. Ubpa Entity-Component-System (U ECS) in Unity3D-style
379UGM. Ubpa Graphics Mathematics
328GAMES102. GAMES 102
291CMU_15_462. notes and assignments of CG (CMU 15-462/662)
92UHEMesh. an elegant, high-performance and user-friendly halfedge data structure
90UFG. Ubpa Frame Graph
56UGraphviz. Ubpa Graphviz C++ wrapper
40ExponentialHeightFog. [ Unreal to Unity ] Exponential Height Fog
34ULuaPP. Ubpa Lua++ (Lua & C++)
34USmallFlat. Ubpa small flat containers based on C++20
29UTemplate. C++
28UDP. Ubpa Design Pattern
28UCMake. Ubpa CMake
24LearnOpenGL. OpenGL Exercise
20UDXRenderer. Ubpa DirectX 12 Renderer
20RayTracingInOneWeekend. rewrite Ray Tracing in a Weekend
20CG_LGLiu. exercises of CG class teached by Prof LiGang Liu in 2018
19Project-GAMES101. Project-GAMES101
15UCommon. Ubpa Common
4DoubleConeRain. Double Cone Rain
3LearnDX12. Learn DirectX12
2OSG_Exercise. C++
2d3d12book. Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
2USTL. Ubpa stl extension
2ULua. Ubpa Lua
2RenderLab_bk_20200303. C++
2UThreadPool. Ubpa Thread Pool
2UEngine. Ubpa Engine
2UVisitor. Visitor
2LearnCompiler. Learn Compiler
1URapidJSON. Ubpa RapidJSON
1SecretCode. Encrypt / Decode codes by DES and Base64
1UEditor. Ubpa Editor for UEngine
1UXName. Ubpa cross-platform name
1ULuaW. Ubpa Lua Wrapper
1USTC_CG_Data. USTC CG Data
1UBL. Ubpa Basic Library
1URTR. Ubpa Real-Time Renderer
1UANN. ANN (Approximate Nearest Neighbors) library, ported to CMake
1USignal. Ubpa Signal
1LearnQt. C++
1UGL. Ubpa OpenGL c++ wrapper
1Unity_Shaders_Book. :book: 书籍《Unity Shader入门精要》源代码
1UANTLR. Ubpa ANTLR4
1UGit. CMake
1sol2. Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
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