This is your work, valued
Shadows. A sample app that demonstrates several techniques for rendering real-time shadow maps
1kDXRPathTracer. A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
841BakingLab. A D3D11 application for experimenting with Spherical Gaussian lightmaps
757DeferredTexturing. A rendering sample that demonstrates bindless deferred texturing using D3D12
698MSAAFilter. MSAA and Temporal AA Sample
349SHforHLSL. SH for HLSL 2021
243GDC2019_Public. Public repository for my GDC 2019 presentation "Breaking Down Barriers"
127OverlappedExecution. A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls
106SpecularAA. A demo of various normal map filtering techniques for reducing specular aliasing
91LowResRendering. Low-Resolution Rendering Sample
64MemPoolTest. Performance and bandwidth tester for D3D12 memory pools
34SamplePattern. MSAA Sample Pattern Inspector
33EarlyZTest. Early-Z tester for DX12
22DX11Samples. This repo contains older DX11-era samples that were previously hosted on CodePlex
20TheRealMJP.github.io. Backing repo for my blog
16DXLatest. Nothing but the latest DX
5paperbug. An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more
4HLSL_2021_ST. HLSL 2021 syntax highlighting for Sublime Text
4