This is your work, valued
binary_greedy_mesher_demo. Rust
3763d_celluar_automata. Rust
157first_voxel_engine. Rust
154runity. Rust
134bevy_sky_gradient. Rust
119flappy_bevy. Rust
90DigEscape. A game written in Rust, compilable to webbassembly
88vimnail. A vim like image editor, for creating thumbnails, or even animated thumbnails. Written in Rust
86game_stat. Rust
78rusty_demon_attack. Rust
70shrubbery. Rust
49macroquad_tantan_toolbox. Tools for the macroquad game framework to speed up development
49not_star_wars. Rust
34breakout_tutorial. Rust
27wooting_snake. Snake on wooting keyboards, written with Rust
26no_communication_0. Rust
25rusty_pong. Pong game written in Rust
24draw_steno. Rust
19might_sleep. Rust
16todo. Rust
13DimensionalMinecraft. C#
11midi_game. Rust
9worley_biomes. Rust
9xrp_vanity_wallet. Rust
8EnchantedGamepad. C++
6ScriptableReactive. Extends UniRX to work with scriptable objects
6good-web-game. A minimal 2d game framework for wasm.
4cellular_automata_video_benchmarks. Rust
4chat_gpt_makes_voxel_engine. Rust
3macroquad. The cross-platform game engine in Rust.
2rapier. 2D and 3D physics engines focused on performance.
2miniquad. Cross platform rendering for Rust
2InteractionSystem. A C# Library that helps you manage interactions.
2Extenject. Dependency Injection Framework for Unity3D
2helix-themes. A few themes for the helix editor
2iyes_progress. Bevy plugin to help track progress and perform state transitions
2big-brain. Utility AI library for Rust
2bevy. A refreshingly simple data-driven game engine built in Rust
2assets_manager. Conveniently load, cache, and reload external resources
2obj. Basic Wavefront OBJ loader
1egui_example. Simple example on how to use egui with wgpu and winit.
1CircullarBuffer-CSharp. A simple, single file, implementation of a circular buffer in C#.
1iyes_loopless. Alternatives to Bevy States, FixedTimestep, Run Criteria, that do not use "stage looping" and are composable
1rust-gamedev.github.io. The repository for https://gamedev.rs
1game-loop. A Rust crate that implements a frame-rate-independent game loop.
1egui_winit_platform. Platform code to use egui with winit.
1rust-wooting-sdk. Rust bindings for Wooting Analog and RGB SDKs!
1dolly. Composable camera rigs
1egui_wgpu_backend. Backend code to use egui with wgpu.
1TanTanTools. Generic tools to use in Unity projects
1bevy_rapier. Official Rapier plugin for the Bevy game engine.
1