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Japan

Orito Itsuki

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@MatchaChoco010

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UnityAnimationRiggingFullBodyController. C#

60

UnityHDRPPseudoFluidRendering. C#

34

AquamarinePainter. GDScript

31

egui-winit-ash-integration. This is the egui integration crate for winit and ash.

23

yew-style-in-rs. Styled Component for yew

23

UnityFluidRendering. C#

20

egui_winit_ash_vk_mem. This is the egui integration crate for winit, ash and vk_mem.

12

OpenGL-PBR-Map. C++

11

path_tracer_cloth. Rust

11

UnityAnimationRiggingHandArmRig. C#

10

toy-cpu-pathtracing. Rust

8

KoharuYomiage. 小春六花さんにSNSのタイムラインを読み上げてもらうためのソフトウェア。

8

vulkan-ash-tutorial-rust-memo. Vulkanのチュートリアルを勉強のためにRustのashクレートで試してみます。

6

RealtimeNeuralAreaLightInternal. Rust

5

UnityAnimationRiggingLegRig. C#

5

wgpu-website-prototype. Rust

4

yew-scroll-area. Custom scroll bar for yew

4

UnityGeometryShaderGrass. ShaderLab

4

HDRP-LOD-Texture-Baker. Python

3

vscode-dark-frost. VSCode Theme: Dark Frost

3

test-usd-data-extractor. Rust

3

UnityAnimationRiggingPositionToRotation. C#

3

UnityADSShader. Ambient + Diffuse + Specular

3

raf-async-runtime. requestAnimationFrame based async runtime for Wasm game.

2

wgpu-yew-test. Repository for testing using Yew and Wgpu

2

zenn-fabric-1.19. KotlinでMinecraft 1.19のFabricのModを作る

2

UnityMasterMemoryTest. C#

2

zenn-wgpu-example-browser. wgpuをブラウザで使う例です

2

prototype-mc-wgpu. Prototype of Rust/wgpu Minecraft renderer

2

game_loop_async_runtime. RustでゲームのUpdateループ用のasync/.awaitのためのランタイムをいくつか作り検証しています

2

YureRig-Blender. Blender Physics/FK switching Rig addon

2

UnityAnimationRiggingTwoBoneIKFKConstraint. C#

2

say.js. TTS (text to speech) for node.js. send text from node.js to your speakers.

2

sbrga. Rust

2

ecs_anime_async. Rust

1

streaming-vc-test. Python

1

UnityDllTest. C#

1

toy-raytracing. Rust

1

UnityHemiSphereLighting. ShaderLab

1

hello-slang-vulkan-rust-ash-zenn. Rust

1

YurufuwaRayTracing. C++

1

UnityForwardLambert. ShaderLab

1