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UnityAnimationRiggingFullBodyController. C#
★ 60UnityHDRPPseudoFluidRendering. C#
★ 34AquamarinePainter. GDScript
★ 31egui-winit-ash-integration. This is the egui integration crate for winit and ash.
★ 23yew-style-in-rs. Styled Component for yew
★ 23UnityFluidRendering. C#
★ 20egui_winit_ash_vk_mem. This is the egui integration crate for winit, ash and vk_mem.
★ 12OpenGL-PBR-Map. C++
★ 11path_tracer_cloth. Rust
★ 11UnityAnimationRiggingHandArmRig. C#
★ 10toy-cpu-pathtracing. Rust
★ 8KoharuYomiage. 小春六花さんにSNSのタイムラインを読み上げてもらうためのソフトウェア。
★ 8vulkan-ash-tutorial-rust-memo. Vulkanのチュートリアルを勉強のためにRustのashクレートで試してみます。
★ 6RealtimeNeuralAreaLightInternal. Rust
★ 5UnityAnimationRiggingLegRig. C#
★ 5wgpu-website-prototype. Rust
★ 4yew-scroll-area. Custom scroll bar for yew
★ 4UnityGeometryShaderGrass. ShaderLab
★ 4HDRP-LOD-Texture-Baker. Python
★ 3vscode-dark-frost. VSCode Theme: Dark Frost
★ 3test-usd-data-extractor. Rust
★ 3UnityAnimationRiggingPositionToRotation. C#
★ 3UnityADSShader. Ambient + Diffuse + Specular
★ 3raf-async-runtime. requestAnimationFrame based async runtime for Wasm game.
★ 2wgpu-yew-test. Repository for testing using Yew and Wgpu
★ 2zenn-fabric-1.19. KotlinでMinecraft 1.19のFabricのModを作る
★ 2UnityMasterMemoryTest. C#
★ 2zenn-wgpu-example-browser. wgpuをブラウザで使う例です
★ 2prototype-mc-wgpu. Prototype of Rust/wgpu Minecraft renderer
★ 2game_loop_async_runtime. RustでゲームのUpdateループ用のasync/.awaitのためのランタイムをいくつか作り検証しています
★ 2YureRig-Blender. Blender Physics/FK switching Rig addon
★ 2UnityAnimationRiggingTwoBoneIKFKConstraint. C#
★ 2say.js. TTS (text to speech) for node.js. send text from node.js to your speakers.
★ 2sbrga. Rust
★ 2ecs_anime_async. Rust
★ 1streaming-vc-test. Python
★ 1UnityDllTest. C#
★ 1toy-raytracing. Rust
★ 1UnityHemiSphereLighting. ShaderLab
★ 1hello-slang-vulkan-rust-ash-zenn. Rust
★ 1YurufuwaRayTracing. C++
★ 1UnityForwardLambert. ShaderLab
★ 1tuxbox. Linux driver for all TourBox models - Native feel with USB, Bluetooth, haptics and graphical configuration GUI.
★ 89cutile-rs. cuTile Rust provides a safe, tile-based kernel programming DSL for the Rust programming language. It features a safe host-side API for passing tensors to asynchronously executed kernel functions.
★ 696hazkey. Japanese input method for fcitx5, powered by azooKey engine
★ 221Lumine. Luminescence Renderer
★ 1stl_io. stl input and ouput for Rust
★ 62noctalia. A sleek and minimal desktop shell thoughtfully crafted for Wayland.
★ 8.5klean-vulkan. Lean
★ 6markitdown. Python tool for converting files and office documents to Markdown.
★ 165kRTXMG. NVIDIA RTX Mega Geometry SDK
★ 239vk_animated_clusters. Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing
★ 70sdf. Parallelized triangle mesh --> continuous signed distance field on CPU
★ 524openpbr-bsdf. Adobe's reference implementation of the OpenPBR BSDF
★ 390DiligentFX. High-level rendering components
★ 430feishin. A modern self-hosted music player.
★ 9kvk_denoise_dlssrr. Example of integrating the DLSS RR denoiser into a Vulkan application
★ 12vulkanalia. Vulkan bindings for Rust.
★ 383ManifoldPlus. ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups
★ 736OptiScaler. OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR-FG/XeFG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG.
★ 9.2kniri. A scrollable tiling Wayland compositor (fork)
★ 58Rito. ATProto Social Bookmark
★ 28tuios. Terminal UI OS (Terminal Multiplexer)
★ 2.7kwater-resources. Resources for water rendering
★ 218pagurus. 🐚+🦞 Ultra-portable Rust game engine suited for offline 2D games powered by WebAssembly
★ 30guigui. An immediate-mode-inspired GUI framework for Go
★ 451DankMaterialShell. Desktop shell for wayland compositors built with Quickshell & GO, optimized for niri, hyprland, sway, MangoWC, labwc, and MiracleWM.
★ 7.2ksam-3d-objects. SAM 3D Objects
★ 7.1kOpenUSD-plugin-samples. OpenUSD schema extension samples, build tools, and sample Kit extensions that use those schema extensions.
★ 104FluorTracer. A DXR path tracer for Ray Tracing Camp 11 (2025)
★ 1usd_connector. Imporved USD Support in Blender (example project)
★ 18openqmc. Quasi-Monte Carlo sampling library for rendering and graphics applications.
★ 92pixi. Powerful system-level package manager for Linux, macOS and Windows written in Rust – building on top of the Conda ecosystem.
★ 7.4kpolyscope. A C++ & Python viewer for 3D data like meshes and point clouds
★ 2.2kGT-ToneMapping. Unity shader implementation of Gran Turismo Tonemapping.
★ 100winapps. Run Windows apps such as Microsoft Office/Adobe in Linux (Ubuntu/Fedora) and GNOME/KDE as if they were a part of the native OS, including Nautilus integration. Hard fork of https://github.com/Fmstrat/winapps/
★ 16kusd-render-benchmark. usd-render-benchmark is a testing and benchmarking suite for evaluating various Hydra render delegates using Universal Scene Description (USD) scene files.
★ 30Manifold. Convert any Triangle Mesh to Watertight Manifold
★ 716DXRPathTracer. A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
★ 841tweeq. Vue
★ 112shell. A fluid, morphing shell for your Linux desktop
★ 11kkrita. Krita is a free and open source cross-platform application that offers an end-to-end solution for creating digital art files from scratch built on the KDE and Qt frameworks.
★ 10kmesh_to_sdf. Calculate signed distance fields for arbitrary meshes
★ 1.2kXeGTAO. An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
★ 889Vulkan-glTF-PBR. Physical based rendering with Vulkan using glTF 2.0 models
★ 1.2kbifrost-usd. Bifrost nodes for USD
★ 57Cauldron. A simple framework for rapid prototyping on Vulkan or Direct3D 12
★ 1.1kRay. Embeddable physically based renderer
★ 529CEDEC-2024-RT. Code example for CEDEC 2024 "Easy Start with GPU Ray Tracing! From GPU Programming Basics to ReSTIR".
★ 29gl_vk_meshlet_cadscene. This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
★ 457learn-webgpu. TypeScript
★ 6template. Template for making your own OS image using BlueBuild
★ 237DirectX-Graphics-Samples. This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
★ 6.8kXitils. C++
★ 4lsmcp. TypeScript
★ 454clack. Safe, low-level wrapper to create CLAP audio plugins and hosts in Rust
★ 224renderformer. Official Code Release for [SIGGRAPH 2025] RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
★ 963USD-Cookbook. USD Example Projects
★ 689VerticalFox. Firefox theme with Edge like auto-hide vertical tab bar and minimalism design. Powerd by Sidebery.
★ 606VRCLightVolumes. Nextgen voxel based light probes replacement for VRChat
★ 596chezmoi. Manage your dotfiles across multiple diverse machines, securely.
★ 21krust-vulkan-bindless. Rust
★ 6mini_video. Minimal GPU video decoding sample for Vulkan, DX12 and DX11
★ 137Vulkan-Samples. One stop solution for all Vulkan samples
★ 5.3kpbrt-r3. pbrt-r3: a rust version of the pbrt-v3
★ 8frankencell. An alternative to `qcell` and `ghost-cell` that instead uses const generics
★ 13deepwiki-badge-maker. deepwiki.ryoppippi.com
★ 22bound-caustics. Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"
★ 38ospray. An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
★ 1.1kglam-rs. A simple and fast linear algebra library for games and graphics
★ 2kfirefox. The official repository of Mozilla's Firefox web browser.
★ 13kobj-rs. :shipit: Wavefront obj parser for Rust
★ 95Sunshine. Self-hosted game stream host for Moonlight.
★ 39kNixOS-WSL. NixOS on WSL [maintainer=@nzbr]
★ 3kkas. Another GUI toolkit
★ 1kmanifold-path-guiding. Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"
★ 41spoly. Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"
★ 86MaterialX. MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
★ 2.2kwindows-rs. Rust for Windows
★ 13kcxx-qt. Safe interop between Rust and Qt
★ 1.5kvggt. [CVPR 2025 Best Paper Award] VGGT: Visual Geometry Grounded Transformer
★ 14kpxr_rs. Rust interface for OpenUSD
★ 14hdMoonray. This repository is part of the MoonRay project.
★ 19awesome-openusd. A curated list of awesome Universal Scene Description (OpenUSD) resources and projects
★ 662opensubdiv-petite. Selective Rust wrapper for OpenSubdiv.
★ 21meshopt-rs. Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.
★ 219RTXNS. NVIDIA Neural Shading SDK
★ 306lo. 💥 A Lodash-style Go library based on Go 1.18+ Generics (map, filter, contains, find...)
★ 21ksample_project. C++
★ 24concrnt-world. Concrnt is a next-gen decentralized social network platform designed to make your world richer.
★ 100hpaint. 🎨 HPaint is a viewport drawing utility for Houdini, allowing you to digitally paint on any geometry.
★ 181masir. Focus Follows Mouse for Windows
★ 87yasb. A highly configurable Windows status bar written in Python.
★ 5.2kkomorebi. A tiling window manager for Windows 🍉
★ 15kvscode-bevy-inspector. Bevy Inspector Visual Studio Code Extension
★ 89genesis-world. Simulation platform for general-purpose robotics & embodied AI learning.
★ 30kpalm. physically-based renderer (path tracer) in Vulkan
★ 5Vulkan-ReSTIR-PT. Vulkan ReSTIR Path Tracer / Rebuild of EIDOLA, from sratch [2023-2024]
★ 21slang-rs. Rust bindings for the Slang shader language compiler
★ 113engine. Early stage of a new game engine, focusing on fully path-traced graphics
★ 45gitea. Git with a cup of tea! Painless self-hosted all-in-one software development service, including Git hosting, code review, team collaboration, package registry and CI/CD
★ 57kcushy. An experimental cross-platform graphical user interface (GUI) crate for Rust.
★ 606GodotRuntimeDebugTools. A proof-of-concept Godot addon to improve the runtime debugging experience
★ 248Daxa. Daxa is a convenient, simple and modern gpu api built on vulkan
★ 595Aurora. Real-time GPU path tracing with an OpenUSD Hydra render delegate
★ 613ifttt-to-notion. iftttのWebhookを受け取りNotion APIを叩くGoogle Cloud Functions
★ 3rust-gpu. 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
★ 3.2kimmich-slideshow. TypeScript
★ 8iTriangle. A fast, efficient and extremely stable 2d triangulation library for rust.
★ 152iShape. iShape is a compact and efficient library specifically designed for representing 2D data structures using FixVec.
★ 4iFloat. This fixed float math library provides an efficient and deterministic solution for arithmetic and geometric operations.
★ 7iOverlay. Boolean Operations for 2D Polygons: Supports intersection, union, difference, xor, and self-intersections for all polygon varieties.
★ 195ucupaint. Ucupaint is Blender addon to manage texture layers for Eevee and Cycles renderer.
★ 2.2kargmin. Numerical optimization in pure Rust
★ 1.3kimmich. High performance self-hosted photo and video management solution.
★ 107koffset-allocator. A port of Sebastian Aaltonen's `OffsetAllocator` to Rust
★ 432opencv-rust. Rust bindings for OpenCV
★ 2.5kPleckJP. Programming Fonts (Hack + IBM Plex Sans JP + Nerd Fonts)
★ 57lapce. Lightning-fast and Powerful Code Editor written in Rust
★ 39kgaustudio. A Modular Framework for 3D Gaussian Splatting and Beyond
★ 1.8kron. 小さい計算体系をシンプルに定義できるような言語をつくりたい
★ 17Erlang-Sat-Solver. A novel distributed Sat Solver written in Erlang.
★ 5abnf. A nom-based ABNF parser.
★ 17salsa. A generic framework for on-demand, incrementalized computation. Inspired by adapton, glimmer, and rustc's query system.
★ 2.9kobsidian-dialogue-plugin. Dialogue plugin for Obsidian.md
★ 169monomer. An easy to use, cross platform, GUI library for writing Haskell applications.
★ 661NVRHI. C++
★ 2kMNN. MNN: A blazing-fast, lightweight inference engine battle-tested by Alibaba, powering high-performance on-device LLMs and Edge AI.
★ 16kncnn. ncnn is a high-performance neural network inference framework optimized for the mobile platform
★ 24ksmithay. A smithy for rusty wayland compositors
★ 3.1kniri. A scrollable-tiling Wayland compositor.
★ 26kdiffsptk. A differentiable version of SPTK
★ 201VSML. HTML+CSSライクな言語による動画生成技術 新規リポジトリは以下
★ 9Realtime-Vulkan-Hair. C++
★ 117nushell. A new type of shell
★ 40kPBRVulkan. Vulkan Real-time Path Tracer Engine
★ 526TrueTrace-Unity-Pathtracer. A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
★ 1kvoxel-cone-tracing. A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
★ 937hybrid-rendering. A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
★ 999GPU-Raytracer. GPU Raytracer from scratch in C++/CUDA
★ 972bvh. A modern C++ BVH construction and traversal library
★ 1.2kLuxCore. LuxCore source repository
★ 1.3kthree-gpu-pathtracer. Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
★ 1.8kthree-mesh-bvh. A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
★ 3.4kFluidX3D. The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
★ 5.2kbencher. 🐰 Bencher - Continuous Benchmarking
★ 867vk_order_independent_transparency. Demonstrates seven different techniques for order-independent transparency in Vulkan.
★ 412maya-hydra. A Maya plugin that replaces the main Maya viewport with a Hydra viewer.
★ 93fredholm. Research oriented GPU offline renderer
★ 17rust-gpu. 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
★ 7.6kreRender. Render
★ 6egui-snarl. Customizable egui node-graph library
★ 581Symphonia. Pure Rust multimedia format demuxing, tag reading, and audio decoding library
★ 3.3kAsyncCompute. Vulkan implementation of a particle rendering system using async compute.
★ 4xatlas-rs. Rust
★ 8CIS-565-Final-VR-Raytracer. Real-time Global Illumination with Vulkan Ray Tracing API
★ 100tokimekibluesky. Svelte
★ 296puffin. 🐦 Friendly little instrumentation profiler for Rust 🦀
★ 1.7kprofiling. Provides a very thin abstraction over instrumented profiling crates like puffin, optick, tracy, and superluminal-perf.
★ 392mise. dev tools, env vars, task runner
★ 31kiARAP. Code for paper Isotropic ARAP energy using Cauchy-Green invariants
★ 67assets. USD Working Group assets
★ 309tokio. A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
★ 33konyx. ✨ The compiler and developer toolchain for Onyx
★ 692onyx-lang. The Onyx Programming Language
★ 95webgl-path-tracer. Game and Media Technology MSc at Utrecht University (2020)
★ 28egui_winit_vulkano. Egui gui integration with winit and vulkano
★ 88egui_dock. Docking support for egui – an immediate-mode GUI library for Rust
★ 620zunda-teller. C#
★ 21ui. A set of beautifully-designed, accessible components and a code distribution platform. Works with your favorite frameworks. Open Source. Open Code.
★ 119kFloorp. All of source code of Floorp 12, the most Advanced and Fastest Firefox derivative 🦊
★ 8.3kkoma. C
★ 48Resolve_Script. Python
★ 180Screen-Space-ReSTIR-GI. ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper
★ 96egui_tiles. A tiling layout engine for egui with drag-and-drop and resizing
★ 553OpenUSD. Universal Scene Description
★ 7.4kNRD. NVIDIA Real-time Denoising (NRD) library
★ 802OpenUSD-proposals. Share and collaborate on proposals for the advancement of USD
★ 158arnold-usd. Arnold components for USD
★ 282misskey_dart. misskey api for dart
★ 18OpenColorIO. A color management framework for visual effects and animation.
★ 2.1klentil. Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights (top level repo)
★ 125cef. Chromium Embedded Framework (CEF). A simple framework for embedding Chromium-based browsers in other applications.
★ 4.7kDusk. Dawn Native WebGPU Examples
★ 30gpu-tracing. Ray tracing on GPU systems
★ 313QuiltiX. QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
★ 324fixlang. Rust
★ 83flutter. Flutter makes it easy and fast to build beautiful apps for mobile and beyond
★ 178kaces-core. ACES Core Transforms
★ 851MultiplayerNetworkingResources. A curated list of Multiplayer Game Network Programming Resources
★ 8.6kmisskey-rs. :v: Client library for Misskey :smiling_face_with_three_hearts:
★ 63missli. Svelte
★ 44bash-install. Install Misskey with one shell script!
★ 31DDSP-SVC. Real-time end-to-end singing voice conversion system based on DDSP (Differentiable Digital Signal Processing)
★ 2.6kcxx. Safe interop between Rust and C++
★ 6.8kDeepRender. An experimental Neural Network trainer/visualizer in Rust
★ 90xProto. A high-legibility programming font engineered to minimize cognitive load.
★ 2.7kkoka. Koka language compiler and interpreter
★ 4kOpenColorIO-Config-ACES. Python
★ 418spirv_cross. Safe Rust wrapper around SPIRV-Cross
★ 88rs_pbrt. Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
★ 831ochre. high-quality anti-aliased vector graphics rendering on the GPU
★ 90