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You should use the amazing new trio-license: Zlib OR Apache-2.0 OR MIT
bytemuck. A crate for mucking around with piles of bytes
1ktinyvec. Just, really the littlest Vec you could need. So smol.
736wide. A crate to help you go wide. By which I mean use SIMD stuff.
519beryllium. An opinionated set of high level wrappers for the `fermium` SDL2 bindings.
65safe_arch. Exposes arch-specific intrinsics as safe function (via cfg).
63fermium. An easy to build and use set of SDL2 bindings.
62bitfrob. Helps you frob those bits
43phosphorus. gl.xml parser / GL bindings generator
18rusty-xinput. Safe dynamic loading of xinput
15gba-from-scratch. How to program for the GBA, from scratch
15gl33. Rust bindings to OpenGL 3.3
13zstring. Zero-terminated string types for FFI.
13utf16_lit. Lets you make utf16 literals in rust.
11chlorine. Just the C types for `no_std`, but builds faster.
10pack1. Byte array newtypes of various primitive types.
9randomize. Minimal randomization library.
7yagbas. Yagbas is a programming language that builds programs for the Game Boy.
6gl46. Rust bindings to OpenGL 4.6 (plus some extensions)
6yacurses. yet another curses lib
5vkvk. A vulkan library.
5magnesium. A minimal XML iterator.
5dice-bot-rs. A Discord bot for rolling dice
5imagine. Barebones image opening library.
5png_filters. PNG filtering related functions
4dmgrs. Dot-matrix Game: Rusty Style
4uwu. OwO
3gba-img-convert. An image converter program for making GBA compatible data
3ptr_iter. Crate for iterating a pointer.
3gba-compression. Pure Rust implementations of the compression/decompression routines used by the GBA
3sharecart1000-rs. A sharecart1000 library for rust
3lawrencium. Bindings to a very limited subset of the Win32 API.
3bracer. Macros to help write ARM assembly
3gles30. Rust bindings for GLES 3.0
2str_id. Interns str slices into ID values
2chromium. Helps add some stability to your metal!
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