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OpenSimplex2. Successors to OpenSimplex Noise, plus updated OpenSimplex.
686Simply-Improved-Terrain. Rewrites terrain generation components in Minecraft to improve their visual results.
34Noise-Extras. Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.
34Scattered-Biome-Blender. Smooth transitions over biome borders using scattered point evaluations.
24Hex-Fractal-Region-Generator. The "Grown Biomes" approach, but implemented using a hex grid instead.
13Noise-VertexQueue-AreaGen. Proof-of-concept speed-optimized gradient noise whole-area generator. Uses a vertex queue, that propagates neighbor-to-neighbor. Does not use a "range".
9NoiseNormalizer. Uses gradient ascent to attempt to determine the maximum value that a gradient-based coherent noise would generate.
4Cave-Tech-Demo. A testbed for my various cave generation ideas.
4MST-Blob. Creates a connected blob-like image by analytically integrating the edges of a Minimum Spanning Tree through a blur kernel, and thresholding. Inspired by a post on /r/proceduralgeneration
4Simple-Biome-Blending. A simple biome blender class, using a region cache and a blur kernel.
4NoisePosti.ng. SCSS
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