This is your work, valued
Professional Game Developer (personal account)
raylibExtras. Utilities and common code for use with raylib
116rlModelLib. C
29TestFrame. TestFrame
25ModernBoomerShooter. C++
22RLGameGui. Resolution independent gui for raylib
14raylib_ecs_sample. A simple ecs system using generic transforms.
11StarshipSimEngine. Modern implemntation of the the smulaion system presented in Roger Garrett's book The Complete STAR SHIP: A Simulation Project
10RaycasterPro. An OpenGL Raycster
9raylibVoxelMap. C++
9RaylibRaycaster. Raycaster made in raylib
8reylib_dev. Simple to use gamedev library
7raylib. A simple and easy-to-use library to enjoy videogames programming
4youtube_examples. Code from various youtube videos
4editor_base. Base Editor Code
4rlText. C++
4UnityBZWTools. Tools to build maps for BZFlag in the Unity 3D Editor
4LibBZFlag. Generic Implementation of BZFlag data, protocol, and client state
3GridWorld. Voxel Rendering using UrhoSharp
3raylib-plugin-sample. An example of using plug-ins with raylib
2doomreader. C++
2Total-Editor-3. 3D tile based map editor using Raylib
1raygui. A simple and easy-to-use immediate-mode gui library
1EntityNetwork. A network agnostic library to manage entity synchronization in a client/server model for gaming with eventual rollback features.
1LunarLambda. Open source bridge simulator. Build with the LudicrousElectron engine
1HackSharp. .net multiplayer rougelike
1mmokit. Automatically exported from code.google.com/p/mmokit
1GPx0F. Pew... Pew.......... Pew
1GPWerks. Services for the General Platform
1rlSceneLoader. An atempt to use glfw as a scene format
1StagedEntitySystem. C++
1