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Jeffery Myers

Elite
@JeffM2501

Professional Game Developer (personal account)

raylibExtras. Utilities and common code for use with raylib

116

rlModelLib. C

29

TestFrame. TestFrame

25

ModernBoomerShooter. C++

22

RLGameGui. Resolution independent gui for raylib

14

raylib_ecs_sample. A simple ecs system using generic transforms.

11

StarshipSimEngine. Modern implemntation of the the smulaion system presented in Roger Garrett's book The Complete STAR SHIP: A Simulation Project

10

RaycasterPro. An OpenGL Raycster

9

raylibVoxelMap. C++

9

RaylibRaycaster. Raycaster made in raylib

8

reylib_dev. Simple to use gamedev library

7

raylib. A simple and easy-to-use library to enjoy videogames programming

4

youtube_examples. Code from various youtube videos

4

editor_base. Base Editor Code

4

rlText. C++

4

UnityBZWTools. Tools to build maps for BZFlag in the Unity 3D Editor

4

LibBZFlag. Generic Implementation of BZFlag data, protocol, and client state

3

GridWorld. Voxel Rendering using UrhoSharp

3

raylib-plugin-sample. An example of using plug-ins with raylib

2

doomreader. C++

2

Total-Editor-3. 3D tile based map editor using Raylib

1

raygui. A simple and easy-to-use immediate-mode gui library

1

EntityNetwork. A network agnostic library to manage entity synchronization in a client/server model for gaming with eventual rollback features.

1

LunarLambda. Open source bridge simulator. Build with the LudicrousElectron engine

1

HackSharp. .net multiplayer rougelike

1

mmokit. Automatically exported from code.google.com/p/mmokit

1

GPx0F. Pew... Pew.......... Pew

1

GPWerks. Services for the General Platform

1

rlSceneLoader. An atempt to use glfw as a scene format

1

StagedEntitySystem. C++

1