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trAInsported. Löve2D Game
166CCD-IK-Panda3D. Simple Cyclic Coordinate Descent Inverse Kinematics Implementation for Panda3D
38Affair. Networking library for the Löve engine. Uses Lua Socket. TCP only.
21MarchingCubesComputeShader. An implementation of the Marching Cubes algorithm using an OpenGL compute shader.
17GridCars. Ludum Dare 31 entry: 2D multiplayer racing game
13BezierDrawing. Love2D Drawing Library using cubic Bezier curves.
11Glitter. Fragment Shader Library in OpenGL/GLSL. Specific to Löve2D, but can easily be adopted to other frameworks.
11Wiki-Based-RPG. A Text-Based RPG that will work with a Wiki of your choice!
9OgreOculusSample. A (small) sample of how to render to the Oculus Rift in OGRE 3D. This does not use the direct mode, instead, the rift must be set to extended mode.
7PunchUI. A simple User Interface library for the Löve2D engine. No mouse - just keyboard controlled.
7ShaderTutorialFramework. Shader tutorial framework to be used in blog posts etc. Will probably also be closely linked to Germanunkol/Glitter.
4Monocle. Monaco-style lighting engine in Lua
4InvertibleNetworkTest. Python
2panda3d-navmesh. 3D A* path-finding for Panda3d
2Panda3D-Soft-Hardware-Shadows. Simple example of how to use hardware texture map filtering to get slightly softer shadows
1LIK. Attempt at Inverse Kinematics in pure Lua, with samples for the Löve2D engine
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