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BNAO. A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
572MinimalAtmosphere. A minimal atmospheric scattering implementation for Unity
515BakerBoy. A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
359MeshDecal. A simple mesh decal component for Unity
249TerrainPrettifier. A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.
197CapsuleOcclusion. Unity package implementing clustered capsule/character occlusion
155CloudNoiseGen. A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.
136VolumetricTracer. A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.
128VertexColorBaker. A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor
122SDFGI. A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.
92Celery. Mask
25SphericalHarmonics. HLSL
15SphericalHarmonicsDev. ShaderLab
14BasicPlayerMovement. A super simple Unity demo featuring two ways of doing basic player and camera movement.
6TNM084_Lab3. A procedural lava ball in Unity
5TextureProcessor. Static utility class for processing texture on the GPU.
5InfinitePain. A RougLike FPS created during a game jam
4AtomicSurfer. A super-rad surfing/shark shooter simulator.
4temporal. Temporal Reprojection Anti-Aliasing for Unity 5.0+
3LiTHeLan_Final. C#
3LudumDare38. C#
2AmnesiaTDD. Tinkering with rendering in Amnesia: The Dark Descent
2MoS. C#
1iMat. Java
1Mirror. A community replacement for Unity's abandoned UNET Networking System.
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