This is your work, valued

Sweden

Felix Westin

Elite
@Fewes

BNAO. A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.

572

MinimalAtmosphere. A minimal atmospheric scattering implementation for Unity

515

BakerBoy. A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository

359

MeshDecal. A simple mesh decal component for Unity

249

TerrainPrettifier. A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.

197

CapsuleOcclusion. Unity package implementing clustered capsule/character occlusion

155

CloudNoiseGen. A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.

136

VolumetricTracer. A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.

128

VertexColorBaker. A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor

122

SDFGI. A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.

92

Celery. Mask

25

SphericalHarmonics. HLSL

15

SphericalHarmonicsDev. ShaderLab

14

BasicPlayerMovement. A super simple Unity demo featuring two ways of doing basic player and camera movement.

6

TNM084_Lab3. A procedural lava ball in Unity

5

TextureProcessor. Static utility class for processing texture on the GPU.

5

InfinitePain. A RougLike FPS created during a game jam

4

AtomicSurfer. A super-rad surfing/shark shooter simulator.

4

temporal. Temporal Reprojection Anti-Aliasing for Unity 5.0+

3

LiTHeLan_Final. C#

3

LudumDare38. C#

2

AmnesiaTDD. Tinkering with rendering in Amnesia: The Dark Descent

2

MoS. C#

1

iMat. Java

1

Mirror. A community replacement for Unity's abandoned UNET Networking System.

1