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octo-release. The Octo voxel game engine
395Egui.NET. C# bindings for the egui library
120wasm_component_layer. WebAssembly component model implementation for any backend.
91micropool. Low-latency Rust thread pool with parallel iterators
90CasCore. Assembly-level sandboxing for .NET Core
89geese. Dead-simple game event system for Rust.
60Imp.NET. Imp.NET is a fast, high-level, object-oriented C# networking library that supports the invocation of remote methods through proxy interface objects.
49wasm_runtime_layer. Compatibility interface for WASM runtimes.
30rigid_pixels. Toy 2D physics engine with Teardown-like collision detection and iterative resolution.
26wasm_sync. Synchronization primitives for both web and native.
17IntegratedMinecraftServer. The IntegratedMinecraftServer project seeks to provide a reliable, stable interface for managing dedicated Windows Minecraft servers. IMS runs in the background as a Windows service, manages servers, restarts them upon crashing, provides tools for optimization and management, and includes a remote web interface.
11egui_wings. egui integration for WASM plugins
11modularity. WASM component loader, linker, and manager.
7wings. WASM plugin system for Geese.
7BlockEscape2D. Block Escape 2D was a mobile game I created in 2018. Written in C# using Unity3D, the game consisted of guiding a cube through a maze filled with obstacles and lava.
6voxel_engine. Public API for the Octo voxel game engine.
6JitIlVerification. Verify .NET assembly bytecode at runtime.
6type_enum. Create tagged unions consisting of different types.
6preach. Platform independent data channels for WebRTC/Rust.
5roach. Rust object archive: strongly-typed persistent key value storage.
5wasm_main_executor. Run futures from web workers on the main browser thread.
4wasset. Embed external assets into WASM modules.
4real_interval. Continuous interval arithmetic library.
4ExtensibleFtp. ExtensibleFtp provides a customizable, scalable FTP server implementation in .NET.
4PowerSerializer. PowerSerializer is a fast, efficient, customizable C# binary serializer that can serialize absolutely anything.
4geese_pool. Message-passing system for networking with Geese.
2geese_executor. Asynchronous executor with Geese event system integration.
2sync_rw_cell. Thread-safe version of RefCell.
2task_pool. Flexible abstraction for task-based composable multithreading.
2datafrost. Data format and acceleration structure management.
2egui_inspect. Rust
2mach-dxcompiler-rs. Prebuilt, statically-linked DXC for Rust.
1mutability_marker. Marker types describing mutability.
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