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CWBVH. An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"
133GPULightmass. Luoshuang's GPULightmass for UE4
85xlnt-ue4. xlsx library for Unreal Engine 4
14embree-openmerge. Embree's open-merge two level BVH builder exposed.
4arch-liveiso-kde-zh-cn. 具有中文 KDE 桌面环境的 Arch Linux Live ISO
4ParallelSymbolDownloader. C#
3gpu-ray-traversal. C++
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