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EzRT. Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL
304ToyRenderPipeline. Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)
235CasualPRT. Precomputed Radiance Transfer Global Illumination in Unity URP
214FFTConvolutionBloom. Bloom using FFT to accelerate convolution, with Unity URP
128RealTimeAtmosphere. real-time atmosphere rendering in Unity URP
108Hello-Minecraft-Shaders. shaders tutorial for Minecraft, including Volume Cloud, Screen Space Reflection, Bloom
104CasualBloom. Bloom Effect in Unity Build-in pipeline
56FlyingCtrl-C---keil-_SZU_OPTO. 四轴无人机飞控软件层,需要底层支持,所有的调用均在时间表任务中完成(单位:毫秒),每一个.c文件中的函数都有对应的调用时间,入口参数需要使用单片机底层代码(如SPI IIC等,读传感器原始数据然后传入
4AKGWSB. woshidashab
3SZU-DBSC-LAB3. 深大数据库系统课程:实验3
3grapic-demo-of-XiaoXiaoLe-algorithm. a grapic demo of XiaoXiaoLe algorithm(dfs) 消消乐算法的图形演示,回溯法(深度优先搜索)
2Convolution-Neural-Network-Frame-only-based-on-Numpy-. Convolution Neural Network Frame only based on Numpy 纯Numpy写的卷积神经网络框架,非常垃圾,没有优化,bug多
2Muelsyse. graphic playground
2369DangerousBrowser. a browser prototype based on java.swing frame 一个基于java swing框架的简易原型浏览器
2SZU-resources. 此仓库用于存放SZUer可能会用到的各类资源,希望各位在索取资源的同时能够为该仓库贡献自己的一部分资源,如此才能可持续发展。
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