This is your work, valued

Ruslan Kabatsayev

Expert
@10110111

usb2ps2conv. Firmware for a converter from USB keyboard to PS/2 computer

59

CalcMySky. Simulator of light scattering by planetary atmospheres

39

cpu-cache-visualization. Simple visualization of CPU cache hits and misses

15

gdtoa-desktop. Binary-decimal floating-point conversion library by David M. Gay

9

k4oxygen. A standalone variant of Oxygen theme for Qt 4,5,6, intended to look mostly like Oxygen@KDE4

6

asterixInspector. A fork of AsterixInspector from http://asterix.sourceforge.net

6

edb-debugger. edb is a cross platform x86/x86-64 debugger.

6

capstone-experiments. Some tests for Capstone Disassembler to aid me with reporting bugs and testing fixes.

3

fakexrandr. Fake XRandR configurations for multi-head setups with crappy video drivers, like fakexinerama but with xrandr

2

QSMandel. Fork of Henry Thasler's quadruple precision GLSL Mandelbrot demo (see https://www.thasler.com/blog/blog/glsl-part5 for the original)

2

aperture-diffraction. Simulator of Fraunhofer diffraction on regular polygonal apertures

1

geeqie. Fork of Geeqie Image Viewer from http://www.geeqie.org/cgi-bin/gitweb.cgi?p=geeqie.git

1

stellarium. Stellarium is a free GPL software which renders realistic skies in real time with OpenGL. It is available for Linux/Unix, Windows and MacOSX. With Stellarium, you really see what you can see with your eyes, binoculars or a small telescope.

1

precomputed_atmospheric_scattering. This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering". This fork is a Mesa3D-compatible version of the original code.

1